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Using Advertisement crashes with Android build with IL2CPP on Unity 5.5.0f3

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Using Unity 5.5.0f3 it's not possible to build a project with the Unity Ads Service with IL2CPP on Android. Create a new project, enable Unity Ads Service. Attack the Simple code sample script to the camera on the default scene. Save and select IL2CPP as Scripting backend on player settings. Try to build... and you'll get an: Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! It also fails to build on Cloud Build. 5495: [Unity] Exception: /UNITY_PATH/Unity/Unity-5_5_0f3/Unity.app/Contents/il2cpp/build/il2cpp.exe did not run properly! 5496: [Unity] at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0 5497: [Unity] at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0 5498: [Unity] at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0 5499: [Unity] at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0 5500: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTarget, BuildOptions, Boolean) 5501: [Unity] UnityEditor.CloudBuild.Builder:Build()

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