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Unity 5.5 il2cpp android doesn't compile

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Hello, I'm having problems with compiling my project using Unity 5.5 and il2cpp. Did anyone else get something similar in this version of unity? stdout: Building libil2cpp.so with AndroidToolChain. Output directory: xxx\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: xxx\Library\il2cpp_android_armeabi-v7a\il2cpp_cache ObjectFiles: 486 of which compiled: 0 Total compilation time: 227 milliseconds. at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build() at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args)

Using Advertisement crashes with Android build with IL2CPP on Unity 5.5.0f3

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Using Unity 5.5.0f3 it's not possible to build a project with the Unity Ads Service with IL2CPP on Android. Create a new project, enable Unity Ads Service. Attack the Simple code sample script to the camera on the default scene. Save and select IL2CPP as Scripting backend on player settings. Try to build... and you'll get an: Exception: C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! It also fails to build on Cloud Build. 5495: [Unity] Exception: /UNITY_PATH/Unity/Unity-5_5_0f3/Unity.app/Contents/il2cpp/build/il2cpp.exe did not run properly! 5496: [Unity] at UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0 5497: [Unity] at UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) [0x00000] in :0 5498: [Unity] at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0 5499: [Unity] at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0 5500: [Unity] UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTarget, BuildOptions, Boolean) 5501: [Unity] UnityEditor.CloudBuild.Builder:Build()

Build WebGL with v7.9.0 Facebook SDK error.

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Hi, I meet some problems when build Facebook Example. I use v7.9.0 Facebook SDK and Unity 5.5.0p3 Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:289) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:131) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:560) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) UnityEditor.HostView:OnGUI()

Branch C# code via specific CPU architecture on Android/IL2CPP

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Hi, I'm building Android/IL2CPP and FAT (ARMv7+x86) app, and is there any way to branch C# code via specific CPU architecture (ARM and x86_64)? (Such as using #if defined(__arm__) and #if defined(__x86_64__) gcc macro on C/C++ code, but seems no corresponding one on Unity/C#) Regards,

Can't build WebGL because of IL2CPP crash

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Hi, when I try to build my game for the WebGL platform I get an error message that says il2cpp.exe is not responding and in the Unity console I get this: Failed running L:\Programs\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets /../Temp/StagingArea/Data\Native\build.js" --cachedirectory="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-s PRECISE_F32=2 -s DISABLE_EXCEPTION_CATCHING=0 --memory-init-file 1 -O3 -s NO_EXIT_RUNTIME=1 -g0 -s USE_WEBGL2=1 -s TOTAL_MEMORY=209715200 --separate-asm --emit-symbol-map --output_eol linux -s MEMFS_APPEND_TO_TYPED_ARRAYS=1 " --js-pre="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\FileSystem.js" --js-pre="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\MediaDevices.js" --js-pre="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\SendMessage.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\library_memfs.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js" --js-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="L:\Programs\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --additional-libraries="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj" --additional-libraries="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\GoogleMobileAdsPlugin" --additional-libraries="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\OneSignalConfig" --extra-types.file="L:\Programs\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll" --assembly="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\il2cppOutput" stdout: Building build.js with EmscriptenToolChain. Output directory: C:\Users\Public\Documents\Unity Projects\Peanut Factory\Temp\StagingArea\Data\Native Cache directory: C:\Users\Public\Documents\Unity Projects\Peanut Factory\Library\il2cpp_cache ObjectFiles: 446 of which compiled: 0 Total compilation time: 2685 milliseconds. Response file: C:\USERS\LUCA\APPDATA\LOCAL\TEMP\_629194518\response.rsp il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Accesso al percorso 'C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj' negato. in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) in Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path) in Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) in Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) in Unity.IL2CPP.Building.CppProgramBuilder.Build() in il2cpp.Program.DoRun(String[] args) in il2cpp.Program.Run(String[] args) in il2cpp.Program.Main(String[] args) stderr: Eccezione non gestita: System.UnauthorizedAccessException: Accesso al percorso 'C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj' negato. in System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) in System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) in System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) in Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path) in Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) in Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) in Unity.IL2CPP.Building.CppProgramBuilder.Build() in il2cpp.Program.DoRun(String[] args) in il2cpp.Program.Run(String[] args) in il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39) UnityEditor.HostView:OnGUI() I noticed a part where it says (translated to english): il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to path 'C:\Users\Public\Documents\Unity Projects\Peanut Factory\Assets\Plugins\Android\MainLibProj' denied. I thought I should run Unity as admin (I'm on Windows 7) but the error is still there.

Error building WebGL in Unity 5.5

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Hi there, Since upgrading to 5.5 I'm getting an error when trying to build for WebGL, the error is as follows: Exception: /Applications/Unity/Unity.app/Contents/il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:289) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:131) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:560) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) UnityEditor.HostView:OnGUI() Any help would be greatly appreciated. Thanks.

Monitor.Enter and Monitor.TryEnter will suspend the program when the game run for a long time. ps:version Unity5.4.3f,Use IL2cpp.

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I use the Monitor.TryEnter() for locking a exclusive object in another user defined thread.But it won't work correctly.After referring to the release note,I just learn about that the Monitor.TryEnter() cannot lock the object in some cases. So i try to use the Monitor.Enter() , it will be ok for a while,but an hour later,the Thread is freeze but the main loop (Unity thread) is normal.I just use the 5.3.5 and Monitor.Enter can work correctly, i don't know why and whether i use the IL2CPP.

When will il2cpp support pc standalone

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Dear Unity Team: When will li2cpp support pc standalone? We really need this support. Thanks!

iOS crash during game play. (il2cpp related)

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iOS crash during game play. il2cpp related. Crash occurs when loading a scene or during a game. xcode crash report ![alt text][1] [1]: /storage/temp/85340-xcode-error.jpg

Unity 5.5 ArgumentException: Set Method not found for 'interactable'

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hi guys anyone have a clue about what's going wrong with my iOS unity game? ArgumentException: Set Method not found for 'interactable' at PingCloudRegions+c__Iterator2.Reset () [0x00000] in :0 at System.Reflection.MonoProperty.SetValue (System.Object obj, System.Object value, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] index, System.Globalization.CultureInfo culture) [0x00000] in :0 at System.Reflection.PropertyInfo.SetValue (System.Object obj, System.Object value, System.Object[] index) [0x00000] in :0 at System.Reflection.PropertyInfo.SetValue (System.Object obj, System.Object value, System.Object[] index) [0x00000] in :0 at HutongGames.PlayMaker.ReflectionUtils.SetMemberValue (System.Reflection.MemberInfo member, System.Object target, System.Object value) [0x00000] in :0 at HutongGames.PlayMaker.ReflectionUtils.SetMemberValue (System.Reflection.MemberInfo member, System.Object target, System.Object value) [0x00000] in :0 at HutongGames.PlayMaker.ReflectionUtils.SetMemberValue (System.Reflection.MemberInfo[] memberInfo, System.Object target, System.Object value) [0x00000] in :0 at HutongGames.PlayMaker.FsmProperty.SetValue () [0x00000] in :0 at HutongGames.PlayMaker.Actions.SetProperty.OnUpdate () [0x00000] in :0 at System.Net.Security.SslStream.Flush () [0x00000] in :0 at HutongGames.PlayMaker.FsmState.OnUpdate () [0x00000] in :0 at HutongGames.PlayMaker.Fsm.UpdateState (HutongGames.PlayMaker.FsmState state) [0x00000] in :0 at HutongGames.PlayMaker.Fsm.Update () [0x00000] in :0 at PlayMakerFSM.Update () [0x00000] in :0 at System.IComparable`1[T].CompareTo (.T other) [0x00000] in :0 at System.IComparable`1[T].CompareTo (.T other) [0x00000] in :0 at System.IComparable`1[T].CompareTo (.T other) [0x00000] in :0 at System.IComparable`1[T].CompareTo (.T other) [0x00000] in :0 System.IComparable`1:CompareTo(T) System.IComparable`1:CompareTo(T) System.IComparable`1:CompareTo(T) System.IComparable`1:CompareTo(T)

+300 warnings in Xcode 8.2.1 from Unity

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Hi, I made Build my App for iOS with 'Unity version: 5.4.1f1 (64 bit)', then open Project with 'Xcode version: 8.2.1 (8C1002)' no exist Warnings and Errors, but launch RUN Build and view 329 Warnings, in summary: *) Unused function 'InitCrash' -> CrashReporter.mm *) Unused function 'InitObjCUEHandler' -> CrashReporter.mm *) Unused variable 'iBound' -> mscorlib_ArrayTypes.h *) Undeclared selector 'onUnityUpdateViewLayout' -> UnityView.mm *) Undeclared selector 'createUnityViewImpl' -> UnityAppcontroller.mm *) Undeclared selector 'createViewHierarchyImpl' -> UnityAppcontroller.mm *) Code will never be executed: Bulk_Generics_0.cpp Bulk_Generics_1.cpp Bulk_Generics_2.cpp Bulk_Generics_3.cpp GenericMethods0.cpp *) 'extern' variable has an initializer -> Il2CppCompilerCalculateTypeValues.cpp How do I fix or remove these warnings of Xcode? Please help me! J

Exception: IL2CPP Linkage failed

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Hello, i am getting this error when im trying to build an android .apk Exception: IL2CPP Linkage failed UnityEditor.Android.AndroidIl2CppClangCompiler.CompileDynamicLibrary (System.String libraryFile, IEnumerable`1 sourceFiles, IEnumerable`1 includePaths, IEnumerable`1 libraries, IEnumerable`1 libraryPaths) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:223) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean developmentBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:132) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.PrepareIl2cppFiles (UnityEditor.Android.PostProcessor.PostProcessorContext context, UnityEditor.Android.AndroidIl2CppPlatformProvider provider) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:176) UnityEditor.HostView:OnGUI() There are a couple more errors that come with it, and they are : Failed running E:/android-ndk-r10e/toolchains/llvm-3.6/prebuilt/windows-x86_64/bin/clang++ -o "Temp/StagingArea\assets\bin\Data\Native\x86\libil2cpp.so.debug" -Wl,-soname,libil2cpp.so.debug --sysroot "E:/android-ndk-r10e/platforms/android-9/arch-x86" -gcc-toolchain "E:/android-ndk-r10e/toolchains/x86-4.9/prebuilt/windows-x86_64" -target i686-none-linux-android -shared -fuse-ld=gold -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp-firstpass_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_10.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_11.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_4.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_5.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_6.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_7.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_8.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Assembly-CSharp_9.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_DOTween46_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_DOTween_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_DOTween_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_FyberLitJson_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_FyberPlugin_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_10.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_11.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_12.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_13.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_14.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_15.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_16.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_4.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_5.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_6.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_7.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_8.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Generics_9.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Ionic.Zlib.CF_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Mono.Posix_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Mono.Security_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Mono.Security_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_4.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_5.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_6.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_7.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_8.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_mscorlib_9.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Opencoding.CommandHandlers_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Opencoding.Console_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Opencoding.LogHistory_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Opencoding.Shared_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_P31RestKit_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_Shared_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System.Configuration_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System.Core_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System.Security_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System.Xml_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System.Xml_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System.Xml_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System.Xml_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_System_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_UnityEngine.UI_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_UnityEngine.UI_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_UnityEngine_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_UnityEngine_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_UnityEngine_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_UnityEngine_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Bulk_VacuumShaders.CurvedWorld_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\GenericMethods0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\GenericMethods1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\GenericMethods2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppAttributes.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCodeRegistration.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValuesTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_0Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_10Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_11Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_12Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_13Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_14Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_15Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_16Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_17Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_18Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_19Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_1Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_20Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_21Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_22Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_23Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_24Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_25Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_26Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_27Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_28Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_29Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_2Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_30Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_31Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_32Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_33Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_34Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_35Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_36Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_37Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_38Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_39Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_3Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_40Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_41Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_42Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_43Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_4Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_5Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_6Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_7Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_8Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppCompilerCalculateTypeValues_9Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppDelegateWrappersManagedToNativeTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppGenericClassTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppGenericInstDefinitions.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppGenericMethodDefinitions.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppGenericMethodPointerTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppGenericMethodTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppGuids.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppInvokerTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppMarshalingFunctionsTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppMetadataRegistration.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppMetadataUsage.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppMethodPointerTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppReversePInvokeWrapperTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\x86\Il2CppTypeDefinitions.o" -L "E:\Software\Unity3d\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release/StaticLibs/x86" -lil2cpp -lbdwgc -L "E:/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/libs/x86" -lgnustl_static Temp/StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_0.cpp:32690: error: undefined reference to '_ReportAchievement' Temp/StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_0.cpp:32690: error: undefined reference to '_ReportAchievement' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:60) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26) UnityEditor.Android.c__AnonStorey2:<>m__6(TargetArchCompilerSettings) Failed running E:/android-ndk-r10e/toolchains/llvm-3.6/prebuilt/windows-x86_64/bin/clang++ -o "Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so.debug" -Wl,-soname,libil2cpp.so.debug --sysroot "E:/android-ndk-r10e/platforms/android-9/arch-arm" -gcc-toolchain "E:/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64" -target armv7-none-linux-androideabi -shared -fuse-ld=gold -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp-firstpass_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_10.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_11.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_4.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_5.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_6.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_7.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_8.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Assembly-CSharp_9.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_DOTween46_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_DOTween_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_DOTween_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_FyberLitJson_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_FyberPlugin_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_10.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_11.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_12.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_13.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_14.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_15.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_16.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_4.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_5.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_6.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_7.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_8.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Generics_9.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Ionic.Zlib.CF_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Mono.Posix_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Mono.Security_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Mono.Security_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_4.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_5.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_6.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_7.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_8.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_mscorlib_9.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Opencoding.CommandHandlers_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Opencoding.Console_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Opencoding.LogHistory_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Opencoding.Shared_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_P31RestKit_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_Shared_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System.Configuration_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System.Core_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System.Security_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System.Xml_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System.Xml_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System.Xml_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System.Xml_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_System_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_UnityEngine.UI_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_UnityEngine.UI_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_UnityEngine_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_UnityEngine_1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_UnityEngine_2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_UnityEngine_3.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Bulk_VacuumShaders.CurvedWorld_0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\GenericMethods0.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\GenericMethods1.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\GenericMethods2.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppAttributes.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCodeRegistration.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValuesTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_0Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_10Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_11Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_12Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_13Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_14Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_15Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_16Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_17Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_18Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_19Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_1Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_20Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_21Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_22Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_23Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_24Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_25Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_26Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_27Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_28Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_29Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_2Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_30Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_31Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_32Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_33Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_34Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_35Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_36Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_37Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_38Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_39Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_3Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_40Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_41Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_42Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_43Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_4Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_5Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_6Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_7Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_8Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppCompilerCalculateTypeValues_9Table.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppDelegateWrappersManagedToNativeTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppGenericClassTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppGenericInstDefinitions.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppGenericMethodDefinitions.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppGenericMethodPointerTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppGenericMethodTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppGuids.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppInvokerTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppMarshalingFunctionsTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppMetadataRegistration.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppMetadataUsage.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppMethodPointerTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppReversePInvokeWrapperTable.o" "Temp/StagingArea\Il2Cpp\il2cppOutput\armeabi-v7a\Il2CppTypeDefinitions.o" -L "E:\Software\Unity3d\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\il2cpp\Release/StaticLibs/armeabi-v7a" -lil2cpp -lbdwgc -L "E:/android-ndk-r10e/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static Temp/StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_0.cpp:32690: error: undefined reference to '_ReportAchievement' Temp/StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_0.cpp:32690: error: undefined reference to '_ReportAchievement' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:60) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26) UnityEditor.Android.c__AnonStorey2:<>m__6(TargetArchCompilerSettings)c__AnonStorey7C`1:<>m__11A(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:89) Failed running E:/android-ndk-r10e/toolchains/x86-4.9/prebuilt/windows-x86_64/bin/i686-linux-android-objcopy "Temp/StagingArea\assets\bin\Data\Native\x86\libil2cpp.so.debug" "Temp/StagingArea\assets\bin\Data\Native\x86\libil2cpp.so" --strip-all E:/android-ndk-r10e/toolchains/x86-4.9/prebuilt/windows-x86_64/bin/i686-linux-android-objcopy: 'Temp/StagingArea\assets\bin\Data\Native\x86\libil2cpp.so.debug': No such file UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:60) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26) UnityEditor.Android.c__AnonStorey2:<>m__7(TargetArchCompilerSettings)c__AnonStorey7C`1:<>m__11A(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:89) Failed running E:/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/bin/arm-linux-androideabi-objcopy "Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so.debug" "Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --strip-all E:/android-ndk-r10e/toolchains/arm-linux-androideabi-4.9/prebuilt/windows-x86_64/bin/arm-linux-androideabi-objcopy: 'Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so.debug': No such file UnityEngine.Debug:LogError(Object) NativeCompiler:RunProgram(ProcessStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:60) NativeCompiler:Execute(String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:26) UnityEditor.Android.c__AnonStorey2:<>m__7(TargetArchCompilerSettings)c__AnonStorey7C`1:<>m__11A(Object) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/NativeCompiler.cs:89)

Unable to build code for WEBGL platform, il2cpp.exe error

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I just updated unity3d to latest 5.5 version. I am able to build for windows but unable to build for webGL Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Assets /../Temp/StagingArea/Data\Native\build.js" --cachedirectory="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --linker-flags="-s PRECISE_F32=2 -s DISABLE_EXCEPTION_CATCHING=0 --memory-init-file 1 -O3 -s NO_EXIT_RUNTIME=1 -g0 -s USE_WEBGL2=1 -s TOTAL_MEMORY=268435456 --separate-asm --emit-symbol-map --output_eol linux -s MEMFS_APPEND_TO_TYPED_ARRAYS=1 " --js-pre="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\FileSystem.js" --js-pre="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\MediaDevices.js" --js-pre="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\prejs\SendMessage.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\library_memfs.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js" --js-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --additional-libraries="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Assets\FacebookSDK\Plugins\iOS\Bolts.framework" --additional-libraries="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Assets\FacebookSDK\Plugins\iOS\FBSDKLoginKit.framework" --additional-libraries="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Assets\FacebookSDK\Plugins\iOS\FBSDKCoreKit.framework" --additional-libraries="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Assets\AudienceNetwork\Plugins\iOS\libs\FBAudienceNetwork.framework" --additional-libraries="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Assets\FacebookSDK\Plugins\iOS\FBSDKShareKit.framework" --extra-types.file="C:\Program Files\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Temp\StagingArea\Data\Managed\Facebook.Unity.Settings.dll" --assembly="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="C:\unity5_workspace\BallWay_multiplatform\Ball Way\Temp\StagingArea\Data\il2cppOutput" stdout: Building build.js with EmscriptenToolChain. Output directory: C:\unity5_workspace\BallWay_multiplatform\Ball Way\Temp\StagingArea\Data\Native Cache directory: C:\unity5_workspace\BallWay_multiplatform\Ball Way\Library\il2cpp_cache ObjectFiles: 438 of which compiled: 0 Total compilation time: 1809 milliseconds. Response file: C:\Users\FahimAlavi\AppData\Local\Temp\_1914938763\response.rsp il2cpp.exe didn't catch exception: System.UnauthorizedAccessException: Access to the path 'C:\unity5_workspace\BallWay_multiplatform\Ball Way\Assets\FacebookSDK\Plugins\iOS\Bolts.framework' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path) at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build() at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: System.UnauthorizedAccessException: Access to the path 'C:\unity5_workspace\BallWay_multiplatform\Ball Way\Assets\FacebookSDK\Plugins\iOS\Bolts.framework' is denied. at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath) at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost) at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share) at Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path) at Unity.IL2CPP.Building.CppProgramBuilder.HashLinkerInvocation(LinkerInvocation linkerInvocation, IEnumerable`1 objectFiles) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build() at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:281) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:272) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:126) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:39) UnityEditor.HostView:OnGUI()

Modify Assembly-CSharp.dll before send to IL2CPP

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this is a mirror quest to [this](https://stackoverflow.com/questions/4316147/modifying-assembly-instructions-before-loading) I want to insert some code stub to Assembly-CSharp.dll by using Mono.Cecil before send to il2cpp when build iOS player with batchmode. Currently, the only way I know is to wrap Unity\Editor\Data\Tools\UnusedByteCodeStripper2\UnusedBytecodeStripper2.exe to execute my patcher before real stripper. Is there any other better way like [DidReloadScripts] to do this? For Android, I can patch dlls after BuildPlayer. But for iOS with il2cpp, there is no dll generated before BuildPlayer.

Modify Assembly-CSharp.dll before send to IL2CPP

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this is a mirror question to [this](https://stackoverflow.com/questions/41726568/modify-assembly-csharp-dll-before-send-to-il2cpp-in-unity3d). sorry if spammed. I want to insert some code stub to Assembly-CSharp.dll by using Mono.Cecil before send to il2cpp when build iOS player with batchmode. Currently, the only way I know is to wrap Unity\Editor\Data\Tools\UnusedByteCodeStripper2\UnusedBytecodeStripper2.exe to execute my patcher before real stripper. Is there any other better way like [DidReloadScripts] to do this? For Android, I can patch dlls after BuildPlayer. But for iOS with il2cpp, there is no dll generated before BuildPlayer.

build with IL2CPP error unity 4.6.9 while making iOS build

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The project works fine in Android and me facing the following issues while making iOS build 1. Failed running /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed" -l none -c link -x "/Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper/native_link.xml" -f "/Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/LinkerDescriptors" -x "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/../platform_native_link.xml" -x "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Assets/link.xml" -d "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed" -a "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" -a "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll" -a "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/Assembly-UnityScript.dll" -a "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" -a "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/P31RestKit.dll" -a "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/Photon3Unity3D.dll" -a "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/PlayerIOUnity3DClient.dll" -a "/Volumes/Data Backup/Nitish Project's/EightBalls_client_Build/Temp/StagingArea/Data/Managed/App42-Unity3D-SDK-4.1.2.dll" stdout; Fatal error in Mono CIL Linker System.Exception: Error processing method: 'System.Void com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorWWW::ExecuteMultipart(System.String,System.String,System.Collections.Generic.Dictionary`2,System.Collections.Generic.Dictionary`2,System.Collections.Generic.Dictionary`2,System.Collections.Generic.Dictionary`2,System.String,System.String,com.shephertz.app42.paas.sdk.csharp.App42CallBack)' in assembly: 'App42-Unity3D-SDK-4.1.2.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve System.Collections.Generic.Dictionary`2 UnityEngine.WWWForm::get_headers() at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in :0 at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in :0 --- End of inner exception stack trace --- at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in :0 at Mono.Linker.Steps.MarkStep.Process () [0x00000] in :0 at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0 at Mono.Linker.Driver.Run () [0x00000] in :0 at Mono.Linker.Driver.RunDriver (Mono.Linker.Driver driver) [0x00000] in :0 stderr: UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String, String, String&, String&, String, String, IEnumerable`1) UnityEditorInternal.AssemblyStripper:Strip(String, String, String&, String&, String, String, IEnumerable`1) UnityEditorInternal.AssemblyStripper:Strip(String[], String[], String, String, String&, String&, String, String, IEnumerable`1) UnityEditorInternal.IL2CPPBuilder:RunAssemblyStripper(IEnumerable, String, String[], String[], String) UnityEditorInternal.IL2CPPBuilder:StripAssemblies(IEnumerable`1, String) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) UnityEditor.HostView:OnGUI() 2. Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe did not run properly! @JoshPeterson i read your posts and i hope you will help me and any other persons suggestions would be appreciated Thanks in advance

IL2CPP Android - behaviour could not be instantiated! problem

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Hello everyone, In my android application, I am using log4net.dll for logging and I am using il2cpp scripting backend. However, when I run the application logger does not work and in the android logs I see that The script behaviour 'Log4NetConfig' could not be instantiated! System.Diagnostics.StackTrace:init_frames(Int32, Boolean) UnityEngine.StackTraceUtility:ExtractStackTrace() System.Collections.Generic.HashSet`1:GetEnumerator() I don't know how to debug this. When I use mono it works fine. But it does not work with IL2CPP. log4net.dll is a managed dll. I appreciate any help. And this is the script using UnityEngine; using System.Collections; using log4net.Layout; using log4net.Appender; using log4net.Config; public class Log4NetConfig : MonoBehaviour { static Log4NetConfig instance; private static readonly log4net.ILog log = log4net.LogManager.GetLogger(System.Reflection.MethodBase.GetCurrentMethod().DeclaringType); // void Awake() { if (instance == null) { instance = this; } Log4NetConfig[] instances = GameObject.FindObjectsOfType(); if (instances.Length > 1) { for (int i = 0; i < instances.Length; i++) { if (instances[i] != instance) Destroy(instances[i].gameObject); } } DontDestroyOnLoad(this); ConfigureAllLogging(); } void OnEnable() { Application.logMessageReceivedThreaded += instance.OnApplicationLog; } void OnDisable() { Application.logMessageReceivedThreaded -= instance.OnApplicationLog; } void OnApplicationLog(string logString, string stackTrace, LogType type) { switch (type) { case LogType.Warning: log.Warn(logString + " --- " + stackTrace); break; case LogType.Assert: log.Fatal(logString + " --- " + stackTrace); break; case LogType.Error: case LogType.Exception: log.Error(logString + " --- " + stackTrace); break; case LogType.Log: log.Debug(logString + " --- " + stackTrace); break; } } /// /// Configure logging to write to Logs\EventLog.txt and the Unity console output. /// public static void ConfigureAllLogging() { var patternLayout = new PatternLayout { ConversionPattern = "%date %-5level %logger - %message%newline" }; patternLayout.ActivateOptions(); // setup the appender that writes to Log\EventLog.txt var fileAppender = new RollingFileAppender { AppendToFile = false, File = Application.persistentDataPath + "/EventLog.txt", Layout = patternLayout, MaxSizeRollBackups = 3, MaximumFileSize = "10MB", RollingStyle = RollingFileAppender.RollingMode.Size, StaticLogFileName = true }; #if UNITY_EDITOR var unityLogger = new UnityAppender { Layout = new PatternLayout() }; unityLogger.ActivateOptions(); fileAppender.Threshold = log4net.Core.Level.All; fileAppender.ActivateOptions(); BasicConfigurator.Configure(unityLogger, fileAppender); #else fileAppender.Threshold = log4net.Core.Level.All; fileAppender.ActivateOptions(); BasicConfigurator.Configure(fileAppender); #endif } }

Assembly.GetExecutingAssembly doesn't work correctly on Android when use IL2CPP

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Assembly assembly = Assembly.GetExecutingAssembly(); Debug.LogError("assembly:" + assembly.FullName); These C# code print without il2cpp: iOS: assembly:Assembly-CSharp, Version=0.0.0.0, Culture=, PublicKeyToken=null Android: assembly:Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null but, when I use il2cpp to build an apk or ipa, it prints: iOS: assembly:Assembly-CSharp, Version=0.0.0.0, Culture=, PublicKeyToken=null Android: assembly:mscorlib, Version=2.0.5, Culture=, PublicKeyToken=7cec85d7bea7798e Why it prints different result on Android. Thanks for your answer and sorry for my poor English.

Usage of il2cpp

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I want to make games with MonoGame and convert it to C++ and compile it with devkitarm to Nintendo DS (using the open source library libnds), so the question is: May I use freely il2cpp with an open source library as MonoGame? Thanks a lot in advance

Failed export android project with il2cpp.

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Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: In file included from E:\[project name]\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppTypeDefinitions.cpp:1: In file included from C:\Program Files\Unity_5.5.1f1\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h:5: C:\Android\sdk\ndk-bundle_r10e\platforms\android-9\arch-arm/usr/include\stdlib.h:43:10: fatal error: 'memory.h' file not found #include ^ 1 error generated. **Here is the log:** Failed running C:\Program Files\Unity_5.5.1f1\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --enable-symbol-loading --development-mode --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="E:\[project name]\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="E:\[project name]\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity_5.5.1f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity_5.5.1f1\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Android/sdk/ndk-bundle_r10e" --map-file-parser="C:\Program Files\Unity_5.5.1f1\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --extra-types.file="C:\Program Files\Unity_5.5.1f1\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="E:\[project name]\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="E:\[project name]\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll" --assembly="E:\[project name]\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="E:\[project name]\Temp\StagingArea\assets\bin\Data\Managed\DOTween.dll" --assembly="E:\[project name]\Temp\StagingArea\assets\bin\Data\Managed\BestHTTP.dll" --assembly="E:\[project name]\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="E:\[project name]\Temp\StagingArea\assets\bin\Data\Managed\mscorlib.dll" --assembly="E:\[project name]\Temp\StagingArea\assets\bin\Data\Managed\System.dll" --generatedcppdir="E:\[project name]\Temp\StagingArea\Il2Cpp\il2cppOutput" stdout: Building libil2cpp.so with AndroidToolChain. Output directory: E:\[project name]\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: E:\[project name]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: In file included from E:\[project name]\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppTypeDefinitions.cpp:1: In file included from C:\Program Files\Unity_5.5.1f1\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h:5: C:\Android\sdk\ndk-bundle_r10e\platforms\android-9\arch-arm/usr/include\stdlib.h:43:10: fatal error: 'memory.h' file not found #include ^ 1 error generated. Invocation was: Executable: "C:\Android\sdk\ndk-bundle_r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++" Arguments: -I"C:\Program Files\Unity_5.5.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity_5.5.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity_5.5.1f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity_5.5.1f1\Editor\Data\il2cpp\external\boehmgc\include" -I"E:\[project name]\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -I"C:\Android\sdk\ndk-bundle_r10e\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"C:\Android\sdk\ndk-bundle_r10e\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"C:\Android\sdk\ndk-bundle_r10e\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fPIC -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -Os --sysroot "C:\Android\sdk\ndk-bundle_r10e\platforms\android-9\arch-arm" -gcc-toolchain "C:\Android\sdk\ndk-bundle_r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -mfpu=neon "E:\[project name]\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppTypeDefinitions.cpp" -o "E:\[project name]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\572F3EE51A7645B0959E0ABC1303156F.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile) at Unity.IL2CPP.Building.CppProgramBuilder.Build() at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: In file included from E:\[project name]\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppTypeDefinitions.cpp:1: In file included from C:\Program Files\Unity_5.5.1f1\Editor\Data\il2cpp\libil2cpp\il2cpp-config.h:5: C:\Android\sdk\ndk-bundle_r10e\platforms\android-9\arch-arm/usr/include\stdlib.h:43:10: fatal error: 'memory.h' file not found #include ^ 1 error generated. Invocation was: Executable: "C:\Android\sdk\ndk-bundle_r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++" Arguments: -I"C:\Program Files\Unity_5.5.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity_5.5.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity_5.5.1f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity_5.5.1f1\Editor\Data\il2cpp\external\boehmgc\include" -I"E:\[project name]\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -I"C:\Android\sdk\ndk-bundle_r10e\sources\cxx-stl\gnu-libstdc++\4.9\include" -I"C:\Android\sdk\ndk-bundle_r10e\sources\cxx-stl\gnu-libstdc++\4.9\include\backward" -I"C:\Android\sdk\ndk-bundle_r10e\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a\include" -c -g -DNDEBUG -funwind-tables -fno-limit-debug-info -fPIC -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -Os --sysroot "C:\Android\sdk\ndk-bundle_r10e\platforms\android-9\arch-arm" -gcc-toolchain "C:\Android\sdk\ndk-bundle_r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -mfpu=neon "E:\[project name]\Temp\StagingArea\Il2Cpp\il2cppOutput\Il2CppTypeDefinitions.cpp" -o "E:\[project name]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\572F3EE51A7645B0959E0ABC1303156F.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile) at Unity.IL2CPP.Building.CppProgramBuilder.Build() at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:289) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:131) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:32) UnityEditor.HostView:OnGUI()
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