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Failed to Build for WebGL.I am using unity 5.6.1f1.

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I am getting 3 errors.Here is log Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\Unity projects\testing\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\Unity projects\testing\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="D:\Unity projects\testing\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="D:\Unity projects\testing\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="D:\Unity projects\testing\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="D:\Unity projects\testing\Temp\StagingArea\Data\il2cppOutput" stdout: Building build.bc with EmscriptenToolChain. Output directory: D:\Unity projects\testing\Temp\StagingArea\Data\Native Cache directory: D:\Unity projects\testing\Library\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports: =========================================================================== (no targets could be identified: need more than 1 value to unpack) =========================================================================== CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html INFO:root:(Emscripten: Running sanity checks) CRITICAL:root:failing sanity checks due to previous fastcomp failure Invocation was: Executable: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\Unity projects\testing\Temp\StagingArea\Data\il2cppOutput" "D:\Unity projects\testing\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "D:\Unity projects\testing\Library\il2cpp_cache\923FE81B7A6C7F11FADE910414FAC1FC.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports: =========================================================================== (no targets could be identified: need more than 1 value to unpack) =========================================================================== CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html INFO:root:(Emscripten: Running sanity checks) CRITICAL:root:failing sanity checks due to previous fastcomp failure Invocation was: Executable: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\Unity projects\testing\Temp\StagingArea\Data\il2cppOutput" "D:\Unity projects\testing\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "D:\Unity projects\testing\Library\il2cpp_cache\923FE81B7A6C7F11FADE910414FAC1FC.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41) UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()

Can't build WebGL because of IL2CPP crash

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Hello, when I try to build my game for the WebGL platform I get an error message that says il2cpp.exe is not responding and in the Unity(v. 2017.1.0f3) console I get this: (Perhaps this is due to the fact that the project was assembled in old version 5.5.2. but now i was trying build it in 2k17...) Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\Unity_Projects\СТарые проекты\FlappyBirdStyle_Project\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\Unity_Projects\СТарые проекты\FlappyBirdStyle_Project\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_BaselibModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TimelineModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="D:\Unity_Projects\СТарые проекты\FlappyBirdStyle_Project\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="D:\Unity_Projects\СТарые проекты\FlappyBirdStyle_Project\Temp\StagingArea\Data\Managed\Facebook.Unity.Settings.dll" --assembly="D:\Unity_Projects\СТарые проекты\FlappyBirdStyle_Project\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="D:\Unity_Projects\СТарые проекты\FlappyBirdStyle_Project\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll" --assembly="D:\Unity_Projects\СТарые проекты\FlappyBirdStyle_Project\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="D:\Unity_Projects\СТарые проекты\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput" stdout: Building build.bc with EmscriptenToolChain. Output directory: D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\Native Cache directory: D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Library\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match INFO:root:(Emscripten: Running sanity checks) WARNING:root:java does not seem to exist, required for closure compiler, which is optional (define JAVA in C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config if you want it) WARNING:root:closure compiler will not be available In file included from D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:18: In file included from C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\codegen/il2cpp-codegen.h:30: C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp\codegen/il2cpp-codegen-il2cpp.h:342:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:33478:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:34045:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:34614:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:35183:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:35752:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:36321:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:36890:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:37459:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:38028:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:38597:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:39166:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:39735:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:40304:1: warning: control may reach end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:40496:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:40589:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:40899:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:40992:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:41300:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:41393:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:41703:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:41796:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:42106:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:42199:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:42509:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:42602:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:42912:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:43005:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:43315:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:43408:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:43718:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:43811:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:44121:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ D:\Unity_Projects\������ �஥���\FlappyBirdStyle_Project\Temp\StagingArea\Data\il2cppOutput\Bulk_Generics_5.cpp:44214:1: warning: control reaches end of non-void function [-Wreturn-type] } ^ 34 warnings generated. C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\opt: D:\Unity_Projects\??????

il2cpp/build/il2cpp.exe did not run properly!

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Ok, when I build to WebGL. I keep getting this error: Error building Player: Exception: /Applications/Unity/Unity.app/Contents/Frameworks/il2cpp/build/il2cpp.exe did not run properly! I have seen many fixes for this error, but none of then work. Does anyone know how to fix this?

Unity 2017.1 IL2CPP for Android "UnityLinker.exe did not run properly!"

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Hi! I have got a problem with compilation for il2cpp. What is strange that il2cpp works for IOS, but not for Android. Posting below error info: Failed running /Applications/Unity/Unity.app/Contents/il2cpp/build/UnityLinker.exe --api=NET_2_0 -out="/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/tempStrip" -l=none -c=link --link-symbols -x="/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -f="/Applications/Unity/Unity.app/Contents/il2cpp/LinkerDescriptors" -x "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/../platform_native_link.xml" -x "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/methods_pointedto_by_uievents.xml" -x "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/preserved_derived_types.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/AI.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Animation.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Audio.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Cloth.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Core.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/CrashReporting.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Director.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/GameCenter.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/IMGUI.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/ImageConversion.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Input.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/JSONSerialize.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/ParticleSystem.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/ParticlesLegacy.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/PerformanceReporting.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Physics.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Physics2D.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/ScreenCapture.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/SpriteMask.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/StyleSheets.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Terrain.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/TerrainPhysics.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/TextRendering.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/UI.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/UIElements.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/UNET.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/UnityAnalytics.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/UnityConnect.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequest.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestAudio.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestTexture.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/UnityWebRequestWWW.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/VR.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Vehicles.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Video.xml" -x "/Applications/Unity/PlaybackEngines/AndroidPlayer/Whitelists/Web.xml" -x "/Users/patryksladek/etabuunity/Assets/link.xml" -x "/Users/patryksladek/etabuunity/Assets/FacebookSDK/link.xml" -x "/Users/patryksladek/etabuunity/Assets/Scripts/link.xml" -d "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed" -a "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp-firstpass.dll" -a "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/Assembly-CSharp.dll" -a "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.Advertisements.dll" -a "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.UI.dll" -a "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/UnityEngine.Analytics.dll" -a "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/DOTween.dll" -a "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/Facebook.Unity.dll" -a "/Users/patryksladek/etabuunity/Temp/StagingArea/assets/bin/Data/Managed/TextMeshPro-1.0.55.2017.1.0b11.dll" stdout: Fatal error in Unity CIL Linker System.NullReferenceException: Object reference not set to an instance of an object at Mono.Linker.Utilities+c__Iterator1.MoveNext () [0x00039] in <114d8887b0b545308ed79d49a500b4cd>:0 at Mono.Linker.Steps.TypeMapStep.TryMatchMethod (Mono.Cecil.TypeReference type, Mono.Cecil.MethodDefinition method) [0x00034] in <114d8887b0b545308ed79d49a500b4cd>:0 at Mono.Linker.Steps.TypeMapStep+c__Iterator0.MoveNext () [0x00069] in <114d8887b0b545308ed79d49a500b4cd>:0 at Mono.Linker.Steps.TypeMapStep.MapVirtualInterfaceMethod (Mono.Cecil.MethodDefinition method) [0x00022] in <114d8887b0b545308ed79d49a500b4cd>:0 at Mono.Linker.Steps.TypeMapStep.MapVirtualMethod (Mono.Cecil.MethodDefinition method) [0x00008] in <114d8887b0b545308ed79d49a500b4cd>:0 at Mono.Linker.Steps.TypeMapStep.MapVirtualMethods (Mono.Cecil.TypeDefinition type) [0x0003c] in <114d8887b0b545308ed79d49a500b4cd>:0 at Mono.Linker.Steps.TypeMapStep.MapType (Mono.Cecil.TypeDefinition type) [0x00001] in <114d8887b0b545308ed79d49a500b4cd>:0 at Mono.Linker.Steps.TypeMapStep.ProcessAssembly (Mono.Cecil.AssemblyDefinition assembly) [0x00020] in <114d8887b0b545308ed79d49a500b4cd>:0 at Mono.Linker.Steps.BaseStep.Process (Mono.Linker.LinkContext context) [0x00031] in <114d8887b0b545308ed79d49a500b4cd>:0 at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00025] in <114d8887b0b545308ed79d49a500b4cd>:0 at UnityLinker.UnityDriver.Run () [0x00087] in <8faa3831367147a5b4f1efc161d11bdf>:0 at UnityLinker.UnityDriver.RunDriverWithoutErrorHandling () [0x00001] in <8faa3831367147a5b4f1efc161d11bdf>:0 at UnityLinker.UnityDriver.RunDriver () [0x00002] in <8faa3831367147a5b4f1efc161d11bdf>:0 stderr: UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:89) UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:82) UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:200) UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:114) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:143) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34) UnityEditor.HostView:OnGUI() Thanks for your help!

2 way communication between Cpp and C# on Windows Store using Il2cpp

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Hi, I am working on a Windows Store application using il2cpp. My client wants to use the application as a plugin and add his UI on top, UI made using C#. That's why we need to be able to communicate from il2cpp to C# and back. We have managed this kind of communication when exporting to iOS and Android. Although when it comes to Windows store, everything seems really complicated... Unity's online help was far too simple to actually help in our case (they give a few lines of code for a one way communication, without context, where a complete sample project would have been far more clear). Anyway, does anybody know how to make it work ? Thanks !

WebGL build failed: "il2cpp.exe did not run properly"

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Hi All, I am using unity 3d version 5.5 and created 1 scene, i am trying to create webgl, found error mention below: Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --development-mode --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Debug" --outputpath="C:\Users\Mousif\Documents\office_scene - Copy\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="C:\Users\Mousif\Documents\office_scene - Copy\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput" stdout: Building build.bc with EmscriptenToolChain. Output directory: C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\Native Cache directory: C:\Users\Mousif\Documents\office_scene - Copy\Library\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports: =========================================================================== (no targets could be identified: need more than 1 value to unpack) =========================================================================== CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html INFO:root:(Emscripten: Running sanity checks) CRITICAL:root:failing sanity checks due to previous fastcomp failure Invocation was: Executable: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -DRUNTIME_IL2CPP -I"C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "C:\Users\Mousif\Documents\office_scene - Copy\Library\il2cpp_cache\C6B9A5956BA14D20190A84852A6312E4.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports: =========================================================================== (no targets could be identified: need more than 1 value to unpack) =========================================================================== CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html INFO:root:(Emscripten: Running sanity checks) CRITICAL:root:failing sanity checks due to previous fastcomp failure Invocation was: Executable: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: "C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -O1 -g0 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DIL2CPP_DEVELOPMENT=1 -DRUNTIME_IL2CPP -I"C:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput" "C:\Users\Mousif\Documents\office_scene - Copy\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "C:\Users\Mousif\Documents\office_scene - Copy\Library\il2cpp_cache\C6B9A5956BA14D20190A84852A6312E4.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41) UnityEditor.HostView:OnGUI()

WebGL il2cpp error, cant find solution help :(

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Hello friends, I really need help with this WebGL build error:( The problem occur after I upgraded into **ver5.6.2f1**. I've read and try every solution from similar thread I found with no luck, below is the error description that occur when I try to build a new blank project. Any help is appreciated :( I can provide you with some details if necessary! Have a great weekend! this is the first error : Failed running E:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="E:\me\Unity\Test error\Test error\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="E:\me\Unity\Test error\Test error\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="E:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="E:\me\Unity\Test error\Test error\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="E:\me\Unity\Test error\Test error\Temp\StagingArea\Data\il2cppOutput" stdout: Building build.bc with EmscriptenToolChain. Output directory: E:\me\Unity\Test error\Test error\Temp\StagingArea\Data\Native Cache directory: E:\me\Unity\Test error\Test error\Library\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports: =========================================================================== (no targets could be identified: need more than 1 value to unpack) =========================================================================== CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html INFO:root:(Emscripten: Running sanity checks) CRITICAL:root:failing sanity checks due to previous fastcomp failure Invocation was: Executable: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"E:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"E:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"E:\me\Unity\Test error\Test error\Temp\StagingArea\Data\il2cppOutput" "E:\me\Unity\Test error\Test error\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "E:\me\Unity\Test error\Test error\Library\il2cpp_cache\A713321C0BAFB696E8225808103F3C21.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: CRITICAL:root:Could not verify LLVM version: argument of type 'NoneType' is not iterable CRITICAL:root:fastcomp in use, but LLVM has not been built with the JavaScript backend as a target, llc reports: =========================================================================== (no targets could be identified: need more than 1 value to unpack) =========================================================================== CRITICAL:root:you can fall back to the older (pre-fastcomp) compiler core, although that is not recommended, see http://kripken.github.io/emscripten-site/docs/building_from_source/LLVM-Backend.html INFO:root:(Emscripten: Running sanity checks) CRITICAL:root:failing sanity checks due to previous fastcomp failure Invocation was: Executable: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe" Arguments: "E:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNDEBUG -I"E:\Program Files\Unity\Editor\Data\il2cpp\libil2cpp" -I"E:\Program Files\Unity\Editor\Data\il2cpp\external\boehmgc\include" -I"E:\me\Unity\Test error\Test error\Temp\StagingArea\Data\il2cppOutput" "E:\me\Unity\Test error\Test error\Temp\StagingArea\Data\il2cppOutput\Bulk_mscorlib_6.cpp" -o "E:\me\Unity\Test error\Test error\Library\il2cpp_cache\A713321C0BAFB696E8225808103F3C21.o" at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41) UnityEditor.HostView:OnGUI() this is the second error : Exception: E:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41) UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:343) UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:876) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) UnityEditor.HostView:OnGUI()

Problems saving to My Pictures in Windows Universal build

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Hi, We would like our app to be able to save screenshots to the user's pictures folder on Windows 10. Here's the line of code that is having problems: string systemPath = System.Environment.GetFolderPath(System.Environment.SpecialFolder.MyPictures); Here's the error message we get in our build (in the Editor, it works without issue): UnauthorizedAccessException: Failed getting the path of a special folder: Access Denied. We're using the IL2CPP backend. When we try using .NET 4.6 for the API compatibility level, we start getting errors similar to this one https://issuetracker.unity3d.com/issues/wsa-xmlserializerexception-thrown-when-running-the-il2cpp-build Does anyone have any suggestions on how to work around this? Thanks!

UsersManager.IsSomeoneSignedIn always returns true. IL2CPP LdrpReportError IsSignedInW failed

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I'm having a problem when using IL2CPP using the XboxOne Users in my game. Even using the example Xbox One - Users Example.unitypackage and setting to IL2CPP causes the same problem and I get the following error: 0128:0148 @ 00029406 - LdrpReportError - Warning: Locating export "IsSignedInW" for DLL "Unknown" failed with status 0xc0000139 UsersManager.IsSomeoneSignedIn always returns true. When no one is signed in it still returns true, but only when IL2CPP has been used, the default Mono build is fine and recognises correctly when someone is signed in or not. Using Mono is not an option. Setup: IL2CPP and .Net2 Unity 5.4.5p4 XboxOne_PlatformPlugins_4.09.00_Oct16QFE2 VisualStudio 2015 I've just updated to the more recent versions: Unity 5.4.6f3 UnitySetup-Xbox-One-Support-for-Editor-5.4.6f3 XboxOne_PlatformPlugins_5.00.00_Mar17QFE2 XboxOneXDK_03_2017_qfe2 VisualStudio 2015 When running Xbox One - Users Example.unitypackage as IL2CPP I get the following and the sign in does not display: 0124:0150 @ 00006031 - LdrpNameToOrdinal - WARNING: Procedure "IsSignedInW" could not be located in DLL at base 0x00000107BB6C0000. 0124:0150 @ 00006031 - LdrpReportError - WARNING: Locating export "IsSignedInW" for DLL "Unknown" failed with status: 0xc0000139. It all works fine when using Mono but that is not an option, and need to use IL2CPP

Why doesn't IL2CPP support latest version of NDK?

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When I try to build apk using latest version of NDK, it fails and tells me that it requires NDK r10e which was released 2 years ago (May 2015) Why do I have to use NDK r10e for IL2CPP? any answers? ![alt text][1] [1]: https://i.imgur.com/beIHFkg.png

Android Device Filter seems not working with IL2CPP

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I'm trying to make separate builds for x86 and armv7. Everything works fine with Mono backend. I switched to IL2CPP and now I'm getting an error in Google Console, because it thinks that separate apks contains support for both platforms (says "Native platforms: armeabi-v7a, x86"). It is also strange because both apks have less size than the FAT one using IL2CPP. Is it a bug or am I doing something wrong?

il2cpp.exe argument issue

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Hi guys. I have a issue about il2cpp.exe. As far as I know, Unity will pass the arguments .dll file to il2cpp.exe during the build process. Here are some of logs: Failed running /Applications/Unity5.4.5p2/Unity.app/Contents/il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --map-file-parser="/Applications/Unity5.4.5p2/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --extra-types.file="/Applications/Unity5.4.5p2/Unity.app/Contents/il2cpp/il2cpp_default_extra_types.txt" null --assembly="/Users/jenkins/Home/workspace/blockcrushmania_ios/program/Temp/StagingArea/Data/Managed/Assembly-CSharp-firstpass.dll" --assembly="/Users/jenkins/Home/workspace/blockcrushmania_ios/program/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll" --assembly="/Users/jenkins/Home/workspace/blockcrushmania_ios/program/Temp/StagingArea/Data/Managed/Assembly-UnityScript-firstpass.dll" --assembly="/Users/jenkins/Home/workspace/blockcrushmania_ios/program/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll" --assembly="/Users/jenkins/Home/workspace/blockcrushmania_ios/program/Temp/StagingArea/Data/Managed/UnityEngine.dll" --assembly="/Users/jenkins/Home/workspace/blockcrushmania_ios/program/Temp/StagingArea/Data/Managed/System.dll" --generatedcppdir="/Users/jenkins/Home/workspace/blockcrushmania_ios/program/Temp/il2cppOutput/il2cppOutput" stdout: Either unknown arguments were used or one or more assemblies could not be found : null stderr: At this time, I do not understand why one of the arguments is null. When I use other build machine, I have succeed build phase. Of course, The version of Unity both machines is same. (5.4.5p2) What can I do for solving this issue? Thanks.

Android build failing on 2017.2.0f3

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Hi, After upgrading from Unity 2017.1.1 to 2017.2.0f3, APK build process is broken. I am getting the following error message: IL2CPP error for method 'System.Void System.Data.ConstraintCollection::Clear()' in assembly 'C:\Workspace\unity\NoGame\Temp\StagingArea\assets\bin\Data\Managed\System.Data.dll' Additional information: Build a development build for more information. Exception of type 'System.Exception' was thrown. Did anyone face the same issue? Thanks, Yaniv

il2cpp.exe did not run properly! Build on Nintendo Switch Platform

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Hi community of Unity, I tried to build an empty Unity project for the Nintendo Switch Platform but everytime I got an error with il2cpp.exe. I don't know how to resolve this. I followed the step to install the NintendoSDK with the compatible Unity version but nothing happen. I can build the project for the others platforms by the way. Here the informations of the Unity and Nintendo version: - Unity 5.6.3p4 (64bit) - NintendoSDK 3.5.3. Here the errors I got when I built the project : -- Failed running C:\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-stacktrace --enable-array-bounds-check --development-mode --compile-cpp --libil2cpp-static --platform="Switch" --architecture="ARM64" --configuration="Debug" --outputpath="D:\Documents\Unity\testo\Temp\StagingArea\Native\SwitchPlayer.nss" --cachedirectory="D:/Documents/Unity/testo/Assets/../SwitchIL2CPPCache/il2cpp_cache" --plugin="C:/Unity/Editor/Data/PlaybackEngines/Switch/Tools\Il2CppPlugin.dll" --additional-include-directories="C:\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\bdwgc/include" --additional-include-directories="C:\Unity\Editor\Data\PlaybackEngines\Switch\Tools/il2cpp\libil2cpp/include" --additional-include-directories="C:/Unity/Editor/Data/PlaybackEngines/Switch/Tools" --verbose --enable-stats --stats-output-dir="D:/Documents/Unity/testo/Assets/../SwitchIL2CPPStats" --libil2cpp-static --additional-defines="DEBUGMODE=1,UNITY_RELEASE=0" --map-file-parser="C:\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="D:\Documents\Unity\testo\Temp\StagingArea\Managed\Assembly-CSharp.dll" --assembly="D:\Documents\Unity\testo\Temp\StagingArea\Managed\UnityEngine.dll" --generatedcppdir="D:\Documents\Unity\testo\Temp\StagingArea\il2cppOutput" stdout: Building SwitchPlayer.nss with SwitchToolChain. Output directory: D:\Documents\Unity\testo\Temp\StagingArea\Native Cache directory: D:\Documents\Unity\testo\SwitchIL2CPPCache\il2cpp_cache ObjectFiles: 471 of which compiled: 471 Time Compile: 29473 milliseconds Bulk_mscorlib_6.cpp Time Compile: 20993 milliseconds Bulk_mscorlib_1.cpp Time Compile: 18836 milliseconds Bulk_mscorlib_2.cpp Time Compile: 15452 milliseconds Bulk_mscorlib_0.cpp Time Compile: 13169 milliseconds Bulk_Mono.Security_0.cpp Time Compile: 11816 milliseconds Bulk_System_0.cpp Time Compile: 10949 milliseconds Bulk_mscorlib_3.cpp Time Compile: 10409 milliseconds Bulk_Generics_0.cpp Time Compile: 10129 milliseconds Bulk_mscorlib_5.cpp Time Compile: 8846 milliseconds GenericMethods0.cpp Total compilation time: 120978 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Nintendo\NintendoSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe -nostartfiles -Wl,--gc-sections -Wl,-init=_init,-fini=_fini -Wl,-z,combreloc,-z,relro,--enable-new-dtags -Wl,-pie -Wl,--build-id=uuid -Wl,-u,malloc -Wl,-u,calloc -Wl,-u,realloc -Wl,-u,aligned_alloc -Wl,-u,free -v "-Wl,-T" "C:\Nintendo\NintendoSDK\NintendoSDK\Resources\SpecFiles\Application.aarch64.lp64.ldscript" -fuse-ld=gold.exe -Wl,--dynamic-list=C:\Nintendo\NintendoSDK\NintendoSDK\Resources\SpecFiles\ExportDynamicSymbol.lst -Wl,--start-group "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\rocrt.o" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnApplication.o" @C:\Users\Coline Saumande\AppData\Local\Temp\tmp8653.tmp "C:\Unity\Editor\Data\PlaybackEngines\Switch\Tools\../SwitchPlayer_Develop.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_tsp.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_profiler.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_init_memory.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libcurl.a" -Wl,--end-group -Wl,--start-group "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\multimedia.nss" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnSdk.nss" -Wl,--end-group C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\crtend.o -o "D:\Documents\Unity\testo\SwitchIL2CPPCache\il2cpp_cache\linkresult_405BBC4CF7C346A47EE60E8F6621FB96\SwitchPlayer.nss" Rynda clang version 1.2.4 (based on LLVM 3.9.1-de35833) Target: aarch64-nintendo-nx-elf Thread model: posix InstalledDir: C:\Nintendo\NintendoSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin clang.exe: error: no such file or directory: '@C:\Users\Coline' clang.exe: error: no such file or directory: 'Saumande\AppData\Local\Temp\tmp8653.tmp' � Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)� Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)� il2cpp.Program.DoRun(String[] args) � il2cpp.Program.Run(String[] args) � il2cpp.Program.Main(String[] args) stderr: Exception non g�r�e�: Unity.IL2CPP.Building.BuilderFailedException: C:\Nintendo\NintendoSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin\clang.exe -nostartfiles -Wl,--gc-sections -Wl,-init=_init,-fini=_fini -Wl,-z,combreloc,-z,relro,--enable-new-dtags -Wl,-pie -Wl,--build-id=uuid -Wl,-u,malloc -Wl,-u,calloc -Wl,-u,realloc -Wl,-u,aligned_alloc -Wl,-u,free -v "-Wl,-T" "C:\Nintendo\NintendoSDK\NintendoSDK\Resources\SpecFiles\Application.aarch64.lp64.ldscript" -fuse-ld=gold.exe -Wl,--dynamic-list=C:\Nintendo\NintendoSDK\NintendoSDK\Resources\SpecFiles\ExportDynamicSymbol.lst -Wl,--start-group "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\rocrt.o" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnApplication.o" @C:\Users\Coline Saumande\AppData\Local\Temp\tmp8653.tmp "C:\Unity\Editor\Data\PlaybackEngines\Switch\Tools\../SwitchPlayer_Develop.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_tsp.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_profiler.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_init_memory.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_gfx.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libnn_mii_draw.a" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\libcurl.a" -Wl,--end-group -Wl,--start-group "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\multimedia.nss" "C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\nnSdk.nss" -Wl,--end-group C:\Nintendo\NintendoSDK\NintendoSDK\Libraries\NX-NXFP2-a64\Develop\crtend.o -o "D:\Documents\Unity\testo\SwitchIL2CPPCache\il2cpp_cache\linkresult_405BBC4CF7C346A47EE60E8F6621FB96\SwitchPlayer.nss" Rynda clang version 1.2.4 (based on LLVM 3.9.1-de35833) Target: aarch64-nintendo-nx-elf Thread model: posix InstalledDir: C:\Nintendo\NintendoSDK\NintendoSDK\Compilers\NX\nx\aarch64\bin clang.exe: error: no such file or directory: '@C:\Users\Coline' clang.exe: error: no such file or directory: 'Saumande\AppData\Local\Temp\tmp8653.tmp' � Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) � Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)� Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)� il2cpp.Program.DoRun(String[] args) � il2cpp.Program.Run(String[] args) � il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41) UnityEditor.HostView:OnGUI() ----- C:\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! at UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) [0x00170] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\BuildUtils.cs:98 at UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) [0x0004a] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:313 at UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) [0x001f2] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:304 at UnityEditorInternal.IL2CPPBuilder.Run () [0x00093] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:151 at UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) [0x0000f] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\Il2Cpp\IL2CPPUtils.cs:41 at UnityEditor.Switch.PostProcessSwitch.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00364] in C:\buildslave\unity\build\PlatformDependent\Switch\Editor\Managed\PostProcessSwitch.cs:164 UnityEditor.HostView:OnGUI() I'm sorry for my english and thanks in advance if you know the answer to solve this problem ! I hope I post the question in the good space and the problem I wrote is clear for you. mebaad

IL2CPP with JIT-requiring code: When does it report this?

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I've had a surprisingly hard time finding a concrete answer to this. If I have code in-game that require JIT compilation (some types of XML serializer do this, for example) and switch to an IL2CPP back-end, does it report these problems at compile time? Or does it not say anything until you actually exercise that code? This seems like something that could be reported at compile time, but maybe I'm niave.

Using Il2Cpp in IOS to pass arrays of variable length

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I have defined a function type to call back into C# from a native C++ plugin: [UnmanagedFunctionPointer(CallingConvention.Cdecl)] public delegate void MyDelegate_i_s_fa ( int arg1, [MarshalAs(UnmanagedType.LPStr)] string arg2, [MarshalAs(UnmanagedType.LPArray, SizeParamIndex=3)] float[] arg3_1, int arg3_2 ); Note: I am using SizeParamIndex to specify the length of the float array of argument #3. This seems to work on all platforms, including JavaScript, except on IOS. On IOS, the array is always of length 1. How do I get this to work? Thanks in advance, Blaine

IL2CPP Android Build Failure 5.5.0p3

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Error trying to build for Android using IL2CPP: Failed running C:\Program Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="D:\_Projects\LOA_5.5_Android\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="D:\_Projects\LOA_5.5_Android\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Users/Danish/AppData/Local/Android/android-ndk-r10e" --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --extra-types.file="C:\Program Files\Unity\Editor\Data\il2cpp\il2cpp_default_extra_types.txt" --assembly="D:\_Projects\LOA_5.5_Android\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp-firstpass.dll" --assembly="D:\_Projects\LOA_5.5_Android\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="D:\_Projects\LOA_5.5_Android\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript-firstpass.dll" --assembly="D:\_Projects\LOA_5.5_Android\Temp\StagingArea\assets\bin\Data\Managed\Assembly-UnityScript.dll" --assembly="D:\_Projects\LOA_5.5_Android\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="D:\_Projects\LOA_5.5_Android\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --assembly="D:\_Projects\LOA_5.5_Android\Temp\StagingArea\assets\bin\Data\Managed\System.dll" --generatedcppdir="D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput" stdout: Building libil2cpp.so with AndroidToolChain. Output directory: D:\_Projects\LOA_5.5_Android\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache ObjectFiles: 524 of which compiled: 524 Time Compile: 160308 milliseconds Il2CppAttributes.cpp Time Compile: 64838 milliseconds Bulk_mscorlib_6.cpp Time Compile: 62718 milliseconds Bulk_Generics_10.cpp Time Compile: 55489 milliseconds Il2CppInvokerTable.cpp Time Compile: 46689 milliseconds Bulk_Assembly-CSharp-firstpass_8.cpp Time Compile: 44726 milliseconds Bulk_Assembly-CSharp_14.cpp Time Compile: 44320 milliseconds Bulk_Assembly-CSharp-firstpass_2.cpp Time Compile: 42251 milliseconds Bulk_mscorlib_1.cpp Time Compile: 42226 milliseconds Bulk_Generics_11.cpp Time Compile: 41717 milliseconds GenericMethods0.cpp Total compilation time: 542985 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\Danish\AppData\Local\Android\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\Danish\AppData\Local\Temp\tmp50E5.tmp" -o "D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_EA45E5BD420B2E309B8153EB2D6B0D8C\libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Users\Danish\AppData\Local\Android\android-ndk-r10e\platforms\android-9\arch-arm" -gcc-toolchain "C:\Users\Danish\AppData\Local\Android\android-ndk-r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -L "C:\Users\Danish\AppData\Local\Android\android-ndk-r10e\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -Xlinker -Map="D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_EA45E5BD420B2E309B8153EB2D6B0D8C\libil2cpp.map" -fuse-ld=bfd D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowRateUsPopUp_m1614004314': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43872: undefined reference to `_MNP_ShowRateUsPopUp' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowDialog_m139050292': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43918: undefined reference to `_MNP_ShowDialog' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowMessage_m1339889631': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43956: undefined reference to `_MNP_ShowMessage' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_DismissCurrentAlert_m1417265054': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43978: undefined reference to `_MNP_DismissCurrentAlert' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_RedirectToAppStoreRatingPage_m1780619814': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43992: undefined reference to `_MNP_RedirectToAppStoreRatingPage' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowPreloader_m3117138150': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:44006: undefined reference to `_MNP_ShowPreloader' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_HidePreloader_m2701373143': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:44016: undefined reference to `_MNP_HidePreloader' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_DismissCurrentAlert_m1417265054': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43978: undefined reference to `_MNP_DismissCurrentAlert' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_RedirectToAppStoreRatingPage_m1780619814': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43992: undefined reference to `_MNP_RedirectToAppStoreRatingPage' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowPreloader_m3117138150': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:44006: undefined reference to `_MNP_ShowPreloader' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_HidePreloader_m2701373143': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:44016: undefined reference to `_MNP_HidePreloader' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_RedirectToAppStoreRatingPage_m1780619814': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43992: undefined reference to `_MNP_RedirectToAppStoreRatingPage' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build() at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\Danish\AppData\Local\Android\android-ndk-r10e\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\Danish\AppData\Local\Temp\tmp50E5.tmp" -o "D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_EA45E5BD420B2E309B8153EB2D6B0D8C\libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "C:\Users\Danish\AppData\Local\Android\android-ndk-r10e\platforms\android-9\arch-arm" -gcc-toolchain "C:\Users\Danish\AppData\Local\Android\android-ndk-r10e\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -L "C:\Users\Danish\AppData\Local\Android\android-ndk-r10e\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -Xlinker -Map="D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_EA45E5BD420B2E309B8153EB2D6B0D8C\libil2cpp.map" -fuse-ld=bfd D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowRateUsPopUp_m1614004314': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43872: undefined reference to `_MNP_ShowRateUsPopUp' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowDialog_m139050292': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43918: undefined reference to `_MNP_ShowDialog' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowMessage_m1339889631': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43956: undefined reference to `_MNP_ShowMessage' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_DismissCurrentAlert_m1417265054': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43978: undefined reference to `_MNP_DismissCurrentAlert' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_RedirectToAppStoreRatingPage_m1780619814': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43992: undefined reference to `_MNP_RedirectToAppStoreRatingPage' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowPreloader_m3117138150': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:44006: undefined reference to `_MNP_ShowPreloader' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_HidePreloader_m2701373143': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:44016: undefined reference to `_MNP_HidePreloader' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_DismissCurrentAlert_m1417265054': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43978: undefined reference to `_MNP_DismissCurrentAlert' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_RedirectToAppStoreRatingPage_m1780619814': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43992: undefined reference to `_MNP_RedirectToAppStoreRatingPage' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_ShowPreloader_m3117138150': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:44006: undefined reference to `_MNP_ShowPreloader' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_HidePreloader_m2701373143': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:44016: undefined reference to `_MNP_HidePreloader' D:\_Projects\LOA_5.5_Android\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\C462C7F4A0EF2E0D18A380D42FAA6A72.o: In function `MNIOSNative__MNP_RedirectToAppStoreRatingPage_m1780619814': D:\_Projects\LOA_5.5_Android\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_Assembly-CSharp-firstpass_4.cpp:43992: undefined reference to `_MNP_RedirectToAppStoreRatingPage' clang++.exe: error: linker command failed with exit code 1 (use -v to see invocation) at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(IEnumerable`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build() at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:298) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:289) UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:131) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:32) UnityEditor.HostView:OnGUI()

unity5.6.0p3 android il2cpp, Ip package mss length is not correct

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I found that my game was always disconnected when sending relatively large data to the server. Packet capture, I found that because after a number of ip packets after routing, mss occupied too much ip package capacity, the length of ip packet error. This question does not appear in mono2x.

Exception: Il2cp did not run properly.

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Hi guys, I'm just upgraded to U5.6 and build my project using Il2cp but got this ex. Exception: E:\Unity\Editor\Data\il2cpp/build/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1 setupStartInfo) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:98) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1 arguments, System.Action`1 setupStartInfo, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (ICollection`1 userAssemblies, System.String outputDirectory, System.String workingDirectory) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304) UnityEditorInternal.IL2CPPBuilder.Run () (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, IIl2CppPlatformProvider platformProvider, System.Action`1 modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry, Boolean debugBuild) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTargetGroup targetGroup, BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.BuildReporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186) UnityEditor.HostView:OnGUI() Plus Failed running E:\Unity\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="[Project Path]\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="[Project Path]\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="E:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="E:\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="E:/Android NDK" --map-file-parser="E:\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="[Project Path]\Temp\StagingArea\assets\bin\Data\Managed\Assembly-CSharp.dll" --assembly="[Project Path]\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.UI.dll" --assembly="[Project Path]\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --generatedcppdir="[Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput" stdout: Building libil2cpp.so with AndroidToolChain. Output directory: [Project Path]\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache ObjectFiles: 451 of which compiled: 451 Time Compile: 121204 milliseconds Bulk_mscorlib_6.cpp Time Compile: 102133 milliseconds Bulk_mscorlib_1.cpp Time Compile: 99667 milliseconds Il2CppAttributes.cpp Time Compile: 94028 milliseconds Bulk_UnityEngine.UI_0.cpp Time Compile: 93617 milliseconds GenericMethods0.cpp Time Compile: 86195 milliseconds Bulk_Generics_5.cpp Time Compile: 56645 milliseconds Bulk_mscorlib_0.cpp Time Compile: 54133 milliseconds Il2CppInvokerTable.cpp Time Compile: 52463 milliseconds Bulk_mscorlib_2.cpp Time Compile: 50084 milliseconds Bulk_mscorlib_3.cpp Total compilation time: 471461 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: E:\Android NDK\toolchains\llvm-3.6\prebuilt\windows-x86_64\bin\clang++ @"C:\Users\vladi\AppData\Local\Temp\tmpD027.tmp" -o "[Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6C37AD2BD10E6255FB3F24E276C50955\libil2cpp.so" -Wl,-soname,libil2cpp.so -shared -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "E:\Android NDK\platforms\android-16\arch-arm" -gcc-toolchain "E:\Android NDK\toolchains\arm-linux-androideabi-4.9\prebuilt\windows-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "E:\Android NDK\sources\cxx-stl\gnu-libstdc++\4.9\libs\armeabi-v7a" -lgnustl_static -Xlinker -Map="[Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\linkresult_6C37AD2BD10E6255FB3F24E276C50955\libil2cpp.map" -fuse-ld=bfd [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarRegisterLogFunc_m3302492093': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12247: undefined reference to `ezarRegisterLogFunc' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12247: undefined reference to `ezarRegisterLogFunc' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12247: undefined reference to `ezarRegisterLogFunc' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarNativeInit_m716861573': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12292: undefined reference to `ezarNativeInit' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarSetAssetPath_m1242544211': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12229: undefined reference to `ezarSetAssetPath' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarNativeInit_m716861573': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12292: undefined reference to `ezarNativeInit' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarSetAssetPath_m1242544211': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12229: undefined reference to `ezarSetAssetPath' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarOnResume_m1347189370': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12268: undefined reference to `ezarOnResume' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12268: undefined reference to `ezarOnResume' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarOnPause_m3015858977': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12278: undefined reference to `ezarOnPause' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12278: undefined reference to `ezarOnPause' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarGetProjectionGL_m2307621522': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12215: undefined reference to `ezarGetProjectionGL' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12215: undefined reference to `ezarGetProjectionGL' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarSetAssetPath_m1242544211': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12229: undefined reference to `ezarSetAssetPath' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarRegisterLogFunc_m3302492093': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12247: undefined reference to `ezarRegisterLogFunc' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarBase_IsValid_m340884984': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12257: undefined reference to `ezarBase_IsValid' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12257: undefined reference to `ezarBase_IsValid' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarSetRotation_m2224720687': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12307: undefined reference to `ezarSetRotation' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12307: undefined reference to `ezarSetRotation' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarCreate_Augmenter_m3787425166': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12318: undefined reference to `ezarCreate_Augmenter' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12318: undefined reference to `ezarCreate_Augmenter' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarDestory_Augmenter_m2362994527': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12333: undefined reference to `ezarDestory_Augmenter' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12333: undefined reference to `ezarDestory_Augmenter' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarAugmenter_newFrame_m3473232041': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12343: undefined reference to `ezarAugmenter_newFrame' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12343: undefined reference to `ezarAugmenter_newFrame' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarAugmenter_attachCamera_m2645789609': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12358: undefined reference to `ezarAugmenter_attachCamera' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12358: undefined reference to `ezarAugmenter_attachCamera' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarAugmenter_detachCamera_m427907097': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12369: undefined reference to `ezarAugmenter_detachCamera' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12369: undefined reference to `ezarAugmenter_detachCamera' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarAugmenter_getVideoBackgroundTextureSize_m3270256581': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12387: undefined reference to `ezarAugmenter_getVideoBackgroundTextureSize' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12387: undefined reference to `ezarAugmenter_getVideoBackgroundTextureSize' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarAugmenter_getVideoBackgroundTextureFormat_m4099121420': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12397: undefined reference to `ezarAugmenter_getVideoBackgroundTextureFormat' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12397: undefined reference to `ezarAugmenter_getVideoBackgroundTextureFormat' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarAugmenter_setVideoBackgroundTextureID_m2617229536': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12408: undefined reference to `ezarAugmenter_setVideoBackgroundTextureID' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12408: undefined reference to `ezarAugmenter_setVideoBackgroundTextureID' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarAugmenter_getID_m4069868860': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12418: undefined reference to `ezarAugmenter_getID' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12418: undefined reference to `ezarAugmenter_getID' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarAugmenter_getRenderingFlag_m1893520459': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12429: undefined reference to `ezarAugmenter_getRenderingFlag' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12429: undefined reference to `ezarAugmenter_getRenderingFlag' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarCreate_CameraCalibration_m2412659047': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12440: undefined reference to `ezarCreate_CameraCalibration' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12440: undefined reference to `ezarCreate_CameraCalibration' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarDestory_CameraCalibration_m3382695834': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12455: undefined reference to `ezarDestory_CameraCalibration' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12455: undefined reference to `ezarDestory_CameraCalibration' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarCameraCalibration_getSize_m3415178612': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12472: undefined reference to `ezarCameraCalibration_getSize' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12472: undefined reference to `ezarCameraCalibration_getSize' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarCameraCalibration_getFocalLength_m190374804': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12489: undefined reference to `ezarCameraCalibration_getFocalLength' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12489: undefined reference to `ezarCameraCalibration_getFocalLength' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarCameraCalibration_getPrincipalPoint_m2452266459': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12506: undefined reference to `ezarCameraCalibration_getPrincipalPoint' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12506: undefined reference to `ezarCameraCalibration_getPrincipalPoint' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarCameraCalibration_getDistortionParameters_m2947822044': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12523: undefined reference to `ezarCameraCalibration_getDistortionParameters' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12523: undefined reference to `ezarCameraCalibration_getDistortionParameters' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarCreate_CameraDevice_m206099765': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12533: undefined reference to `ezarCreate_CameraDevice' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12533: undefined reference to `ezarCreate_CameraDevice' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarDestory_CameraDevice_m1716181910': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12548: undefined reference to `ezarDestory_CameraDevice' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12548: undefined reference to `ezarDestory_CameraDevice' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_cache\8372CFE379EBFF08FD56BB3E6F9BA945.o: In function `EngineNativeIOS_ezarCameraDevice_start_m55157562': [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12558: undefined reference to `ezarCameraDevice_start' [Project Path]\Temp\StagingArea\Il2Cpp\il2cppOutput/Bulk_EasyAR.Unity_0.cpp:12558: undefined reference to `ezarCameraDevice_start' [Project Path]\Library\il2cpp_android_armeabi-v7a\il2cpp_ca Any help will be greatly appreciated.

Why doesn't mono support arm64?

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In Unity Editor, ***iOS Player Settings***, ***Architecture*** can't be changed to Universal if ***Scripting Backend*** is Mono2x. I already tried searching google but got nothing. Any page discussing this question would be nice :)
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