Hello I have finished my game in unity 5.6.7 and when I go to compile it to HTML5 I get an error.
Please someone who knows how to solve it that I have to deliver this game
> Win32Exception:> ApplicationName='C:\Program> Files\Unity\Editor\Data\il2cpp/build/il2cpp.exe',> CommandLine='--convert-to-cpp> --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="C:\Users\andre\game\prueba\Assets> /../Temp/StagingArea/Data\Native\build.bc"> --cachedirectory="C:\Users\andre\game\prueba\Assets\..\Library/il2cpp_cache"> --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAdsModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc"> --additional-libraries="C:\Program Files\Unity\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc"> --map-file-parser="C:\Program Files\Unity\Editor\Data\Tools\MapFileParser\MapFileParser.exe"> --assembly="C:\Users\andre\game\prueba\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll"> --assembly="C:\Users\andre\game\prueba\Temp\StagingArea\Data\Managed\UnityEngine.dll"> --generatedcppdir="C:\Users\andre\game\prueba\Temp\StagingArea\Data\il2cppOutput"> ',> CurrentDirectory='C:\Users\andre\game\prueba\Temp\StagingArea\Data\Managed'> System.Diagnostics.Process.Start_noshell> (System.Diagnostics.ProcessStartInfo> startInfo, System.Diagnostics.Process> process)> System.Diagnostics.Process.Start_common> (System.Diagnostics.ProcessStartInfo> startInfo, System.Diagnostics.Process> process)> System.Diagnostics.Process.Start ()> (wrapper remoting-invoke-with-check)> System.Diagnostics.Process:Start ()> UnityEditor.Utils.Program.Start> (System.EventHandler exitCallback) (at> C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:44)> UnityEditor.Utils.Program.Start () (at> C:/buildslave/unity/build/Editor/Mono/Utils/Program.cs:28)> UnityEditorInternal.Runner.RunManagedProgram> (System.String exe, System.String> args, System.String workingDirectory,> UnityEditor.Scripting.Compilers.CompilerOutputParserBase> parser, System.Action`1> setupStartInfo) (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:78)> UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments> (System.Collections.Generic.List`1> arguments, System.Action`1> setupStartInfo, System.String> workingDirectory) (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313)> UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp> (ICollection`1 userAssemblies,> System.String outputDirectory,> System.String workingDirectory) (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304)> UnityEditorInternal.IL2CPPBuilder.Run> () (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)> UnityEditorInternal.IL2CPPUtils.RunIl2Cpp> (System.String stagingAreaData,> IIl2CppPlatformProvider> platformProvider, System.Action`1> modifyOutputBeforeCompile,> UnityEditor.RuntimeClassRegistry> runtimeClassRegistry, Boolean> debugBuild) (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)> UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild> (BuildPostProcessArgs args) (at> /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:351)> UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess> (BuildPostProcessArgs args) (at> /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:889)> UnityEditor.PostprocessBuildPlayer.Postprocess> (BuildTargetGroup targetGroup,> BuildTarget target, System.String> installPath, System.String> companyName, System.String> productName, Int32 width, Int32> height, System.String> downloadWebplayerUrl, System.String> manualDownloadWebplayerUrl,> BuildOptions options,> UnityEditor.RuntimeClassRegistry> usedClassRegistry,> UnityEditor.BuildReporting.BuildReport> report) (at> C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:186)> UnityEditor.HostView:OnGUI()
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