Hi
I have upgraded my project from unity 2019.3.14f1 to 2021.2.1f1. I have installed unity and android support with unityhub. So now unity runs ndk, sdk, jdk and graddle from recommended installs. After setting up the environment I have tried to make my first build but got the below errors. I have tried to build an empty project but the error has repeated. Here are the errors:
**1-**
Building F:\UnityProjects\2021x\RT321x\Library\Android\Prj\IL2CPP\Gradle\unityLibrary\libs\unity-classes.jar failed with output:
The source path C:\Program Files\Unity 2021.2.1f1\Editor\Data\PlaybackEngines\AndroidPlayer\Variations\ıl2cpp\Release\Classes\classes.jar does not exist.
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
**2-**
Building Library\Bee\artifacts\Android\ManagedStripped failed with output:
Unknown arguments :
--�nclude-link-xml=F:/UnityProjects/2021x/RT321x/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml
--�nclude-link-xml=F:/UnityProjects/2021x/RT321x/Temp/StagingArea/Data/Managed\TypesInScenes.xml
--�nclude-link-xml=C:/Program Files/Unity 2021.2.1f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml
--�nclude-directory=F:/UnityProjects/2021x/RT321x/Temp/StagingArea/Data/Managed
--�nclude-unity-root-assembly=F:/UnityProjects/2021x/RT321x/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll
--�nclude-unity-root-assembly=F:/UnityProjects/2021x/RT321x/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll
--�nclude-unity-root-assembly=F:/UnityProjects/2021x/RT321x/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
**3-**
BuildFailedException: Incremental Player build failed!
UnityEditor.Modules.BeeBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <2b2a03dc29194abca9589feb34e836ae>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.Int32 subtarget, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEditor.GenericMenu:CatchMenu(Object, String[], Int32)
**4-**
Build completed with a result of 'Failed' in 40 seconds (40217 ms)
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
**5-**
UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002d8] in :0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0
UnityEditor.GenericMenu:CatchMenu (object,string[],int)
Notes:
-I am running a pc with Windows 7 SP1 64bit English and all necessary updates were installed.
-I have tried several installs of unity 2021.2.1f1 with or without unityhub.
-I have tried running unity with external sdk, jdk and ndk with the right versions.
I am on an update for the project and now its pending because of this build error, so please HELP :)
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