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Issue with IL2CPP where Default Constructor is possibly stripped from assembly

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Apologies if this is not the right place to ask about this error. I've been at this for 4-5 days. - Specs: **protobuf-net 3.0.73 integrated into a Unity 2019.4.6f1 project that targets .NET Standard 2.0 when building for Xbox console with IL2CPP set to Low Stripping.** Exact log: "MissingMthodException: Default constructor not found for type ProtoBuf.Internal.PrimaryTypeProvider" - The project built in Editor works exactly as intended and that's why I think it's the IL2CPP stripping. Error is reported when attempting to assign a new data field of ProtoTest. Might be important to note that the ProtoTest class is a C# Library DLL coded and programmed outside of the Unity environment, as required per ProtoBuf Custom serialization. (To my knowledge). I then built it and ported it into Unity Plugins folder along with the matching Serializer. ProtoTest saveFile = new ProtoTest(); // This is the call made where the code will fail ----- // Decorated class [ProtoContract()] public class ProtoTest { [ProtoMember(1)] public string testString; [ProtoMember(2)] public int testint; [ProtoMember(3)] public int testBool; [ProtoMember(4)] public int[] testFixedIntArray; [ProtoMember(5)] public List testList = new List(); [ProtoMember(6)] public Dictionary testDictionary = new Dictionary(); // This is the constructor that is being stripped (to my knowledge) public ProtoTest() { } } I suspect that some off the protobuf files are being stripped during the build, I don't have a lot of experience with handling this. However I attempted to omit the protobuf namespace from stripping by writing a Linker referencing the namespaces used to create all the protobuf data I know of. Might be important to note that the ProtoTest class is a C# Library DLL coded and programmed outside of the Unity environment, as required per ProtoBuf Custom serialization. (To my knowledge). Attempt 1 Attempt 2 Attempt 3

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