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Unity Mirror Networking - can't create a server on a build game, IL2CPP Mistake

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Here is extract from Player.Log. However if I choose mono instead of il2cpp built game works fine Initialized touch support. UnloadTime: 0.353400 ms KcpTransport initialized! UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) kcp2k.KcpTransport:Awake() (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) ArgumentException: Value does not fall within the expected range. at System.Net.Sockets.Socket.SetSocketOption (System.Net.Sockets.SocketOptionLevel optionLevel, System.Net.Sockets.SocketOptionName optionName, System.Int32 optionValue) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.set_DualMode (System.Boolean value) [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket.SocketDefaults () [0x00000] in <00000000000000000000000000000000>:0 at System.Net.Sockets.Socket..ctor (System.Net.Sockets.AddressFamily addressFamily, System.Net.Sockets.SocketType socketType, System.Net.Sockets.ProtocolType protocolType) [0x00000] in <00000000000000000000000000000000>:0 at kcp2k.KcpServer.Start (System.UInt16 port) [0x00000] in <00000000000000000000000000000000>:0 at kcp2k.KcpTransport.ServerStart () [0x00000] in <00000000000000000000000000000000>:0 at Mirror.NetworkServer.Listen (System.Int32 maxConns) [0x00000] in <00000000000000000000000000000000>:0 at Mirror.NetworkManager.SetupServer () [0x00000] in <00000000000000000000000000000000>:0 at Mirror.NetworkManager.StartHost () [0x00000] in <00000000000000000000000000000000>:0 at Mirror.NetworkManagerHUD.StartButtons () [0x00000] in <00000000000000000000000000000000>:0 at Mirror.NetworkManagerHUD.OnGUI () [0x00000] in <00000000000000000000000000000000>:0 (Filename: currently not available on il2cpp Line: -1)

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