Failed running C:\Program Files\Unity\Hub\Editor\2020.1.2f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARM64" --configuration="Release" --outputpath="C:\Users\Desviadxs\Documents\SOURCElearn\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" --cachedirectory="C:\Users\Desviadxs\Documents\SOURCElearn\Assets\..\Library\il2cpp_android_arm64-v8a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2020.1.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --baselib-directory="C:/Program Files/Unity/Hub/Editor/2020.1.2f1/Editor/Data/PlaybackEngines/AndroidPlayer\Variations\il2cpp\Release\StaticLibs\arm64-v8a" --avoid-dynamic-library-copy --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2020.1.2f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2020.1.2f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/Desviadxs/Documents/SOURCElearn/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Users/Desviadxs/Documents/SOURCElearn/Temp/StagingArea/Il2Cpp/il2cppOutput
stdout:
Running il2cpp.exe in server GC mode.
IL2CPP error for method 'System.Void A.c7dea2495b02c10461a992596ebd0cf7e::c894f7b37f0ab9e8379438c838e2a2a32()' in assembly 'C:\Users\Desviadxs\Documents\SOURCElearn\Temp\StagingArea\assets\bin\Data\Managed\Resources2DDL.dll'
Additional information: Hash code collision on value `FD41665A2213DD9334177F753135509E21B816D1`
Existing Item was : `System.Void A.c7dea2495b02c10461a992596ebd0cf7e::c894f7b37f0ab9e8379438c838e2a2a32()`
Colliding Item was : `System.Void A.c7dea2495b02c10461a992596ebd0cf7e::c894f7b37f0ab9e8379438c838e2a2a32()`
il2cpp.exe didn't catch exception: Unity.IL2CPP.HashCodeCollisionException: Hash code collision on value `FD41665A2213DD9334177F753135509E21B816D1`
Existing Item was : `System.Void A.c7dea2495b02c10461a992596ebd0cf7e::c894f7b37f0ab9e8379438c838e2a2a32()`
Colliding Item was : `System.Void A.c7dea2495b02c10461a992596ebd0cf7e::c894f7b37f0ab9e8379438c838e2a2a32()`
at Unity.IL2CPP.HashCodeCache`1.GetUniqueHash(T value)
at Unity.IL2CPP.Naming.NamingComponent.ForMethodInternal(MethodReference method)
at Unity.IL2CPP.Naming.NamingComponent.ForMethodNameOnly(MethodReference method)
at Unity.IL2CPP.MethodSignatureWriter.GetMethodSignature(MethodWriteContext context, IGeneratedCodeWriter writer)
at Unity.IL2CPP.MethodWriter.WriteMethodDefinition(AssemblyWriteContext context, IGeneratedMethodCodeWriter writer, MethodReference method, Boolean addToMethodCollection)
at Unity.IL2CPP.SourceWriter.<>c__DisplayClass7_0.b__0(IGeneratedMethodCodeWriter writer, TypeReference type, NPath filePath)
at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](SourceWritingContext context, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`1 writeHeaderAction, Action`3 writeItemAction, Action`1 writeFooterAction, Action`2 writeEnd)
at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](SourceWritingContext context, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`3 writeItemAction, Action`2 writeEnd)
at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles(SourceWritingContext context, String fileName, IEnumerable`1 typeList, Boolean writeMarshalingDefinitions, Boolean addToMethodCollection)
at Unity.IL2CPP.SourceWriter.Write(AssemblyWriteContext context)
at Unity.IL2CPP.AssemblyConversion.Steps.PrimaryWriteSteps.WriteAllAssemblies(GlobalWriteContext context)
at Unity.IL2CPP.AssemblyConversion.Phases.PrimaryWritePhase.Run(AssemblyConversionContext context, AssemblyDefinition singleAssembly, Boolean includeGenerics, Boolean includeDriver)
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionInputDataForMonoRuntime monoRuntimeData, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[] args)
stderr:
Unhandled exception. Unity.IL2CPP.HashCodeCollisionException: Hash code collision on value `FD41665A2213DD9334177F753135509E21B816D1`
Existing Item was : `System.Void A.c7dea2495b02c10461a992596ebd0cf7e::c894f7b37f0ab9e8379438c838e2a2a32()`
Colliding Item was : `System.Void A.c7dea2495b02c10461a992596ebd0cf7e::c894f7b37f0ab9e8379438c838e2a2a32()`
at Unity.IL2CPP.HashCodeCache`1.GetUniqueHash(T value)
at Unity.IL2CPP.Naming.NamingComponent.ForMethodInternal(MethodReference method)
at Unity.IL2CPP.Naming.NamingComponent.ForMethodNameOnly(MethodReference method)
at Unity.IL2CPP.MethodSignatureWriter.GetMethodSignature(MethodWriteContext context, IGeneratedCodeWriter writer)
at Unity.IL2CPP.MethodWriter.WriteMethodDefinition(AssemblyWriteContext context, IGeneratedMethodCodeWriter writer, MethodReference method, Boolean addToMethodCollection)
at Unity.IL2CPP.SourceWriter.<>c__DisplayClass7_0.b__0(IGeneratedMethodCodeWriter writer, TypeReference type, NPath filePath)
at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](SourceWritingContext context, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`1 writeHeaderAction, Action`3 writeItemAction, Action`1 writeFooterAction, Action`2 writeEnd)
at Unity.IL2CPP.SourceWriter.WriteEqualSizedChunks[T](SourceWritingContext context, IEnumerable`1 items, String fileName, Int64 chunkSize, Action`3 writeItemAction, Action`2 writeEnd)
at Unity.IL2CPP.SourceWriter.WriteMethodSourceFiles(SourceWritingContext context, String fileName, IEnumerable`1 typeList, Boolean writeMarshalingDefinitions, Boolean addToMethodCollection)
at Unity.IL2CPP.SourceWriter.Write(AssemblyWriteContext context)
at Unity.IL2CPP.AssemblyConversion.Steps.PrimaryWriteSteps.WriteAllAssemblies(GlobalWriteContext context)
at Unity.IL2CPP.AssemblyConversion.Phases.PrimaryWritePhase.Run(AssemblyConversionContext context, AssemblyDefinition singleAssembly, Boolean includeGenerics, Boolean includeDriver)
at Unity.IL2CPP.AssemblyConversion.Classic.ClassicConverter.Run(AssemblyConversionContext context)
at Unity.IL2CPP.AssemblyConversion.AssemblyConverter.ConvertAssemblies(AssemblyConversionInputData data, AssemblyConversionInputDataForMonoRuntime monoRuntimeData, AssemblyConversionParameters parameters, AssemblyConversionInputDataForTopLevelAccess dataForTopLevel)
at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean)
UnityEditorInternal.IL2CPPBuilder:Run()
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)
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