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Unity 2019.3.14 not building to windows platform

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4 Errors 1) Failed running C:\Program Files\Unity\Hub\Editor\2019.3.14f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WindowsDesktop" --architecture="x86" --configuration="Release" --outputpath="C:\Users\PC\CODE\Enviroment\Temp/StagingArea/Data\Native\GameAssembly.dll" --cachedirectory="C:\Users\PC\CODE\Enviroment\Assets\..\Library/il2cpp_cache" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.14f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Users/PC/CODE/Enviroment/Temp/StagingArea/Data/Managed --generatedcppdir=C:/Users/PC/CODE/Enviroment/Temp/StagingArea/Data/il2cppOutput stdout: il2cpp.exe didn't catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed: Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed) Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed) Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment() at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed: Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed) Visual Studio 2015 installation is found by looking at "SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir" in the registry Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed) Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs Windows 10 SDK is found by looking at "SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder" in the registry at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment() at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) at il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1) DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() 2) UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() 3) Build completed with a result of 'Failed' in 64 seconds (63766 ms) UnityEditor.EditorApplication:Internal_CallGlobalEventHandler() 4) UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in :0 at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in :0 UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()

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