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il2cpp build error

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I'm sorry for my poor English. I changed the project setting to il2cpp. Android builds cannot be build after that. Who can help me? 1error: ------------------------------------------------------------------------------------------------------------------------------------------------------ Failed running C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="C:\Fly\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="C:\Fly\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.3.13f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" --profiler-report --map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.13f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe" --directory=C:/Fly/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Fly/Temp/StagingArea/Il2Cpp/il2cppOutput stdout: Building libil2cpp.so with AndroidToolChain Output directory: C:\Fly\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a Cache directory: C:\Fly\Library\il2cpp_android_armeabi-v7a\il2cpp_cache il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21987:13: error: use of undeclared identifier 'L_9' NullCheck(L_9); ^ C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21988:131: error: use of undeclared identifier 'L_9'; did you mean 'L_0'? Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_10 = GameObject_get_transform_mA5C38857137F137CB96C69FAA624199EB1C2FB2C(L_9, /*hidden argument*/NULL); ^~~ L_0 C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21962:58: note: 'L_0' declared here GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_0 = __this->get_Title_37(); ^ C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21996:13: error: use of undeclared identifier 'L_12'; did you mean 'L_10'? NullCheck(L_12); ^~~~ L_10 C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21988:57: note: 'L_10' declared here Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_10 = GameObject_get_transform_mA5C38857137F137CB96C69FAA624199EB1C2FB2C(L_9, /*hidden argument*/NULL); ^ C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21997:131: error: use of undeclared identifier 'L_12'; did you mean 'L_0'? Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_13 = GameObject_get_transform_mA5C38857137F137CB96C69FAA624199EB1C2FB2C(L_12, /*hidden argument*/NULL); ^~~~ L_0 C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21962:58: note: 'L_0' declared here GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_0 = __this->get_Title_37(); ^ 4 errors generated. Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp" -o "C:/Fly/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F6DDCBDFE90B990811BF338026EEC475.o" ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)��ġ: il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) ��ġ: il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) ��ġ: il2cpp.Program.Main(String[] args) stderr: ó������ ���� ����: Unity.IL2CPP.Building.BuilderFailedException: C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21987:13: error: use of undeclared identifier 'L_9' NullCheck(L_9); ^ C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21988:131: error: use of undeclared identifier 'L_9'; did you mean 'L_0'? Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_10 = GameObject_get_transform_mA5C38857137F137CB96C69FAA624199EB1C2FB2C(L_9, /*hidden argument*/NULL); ^~~ L_0 C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21962:58: note: 'L_0' declared here GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_0 = __this->get_Title_37(); ^ C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21996:13: error: use of undeclared identifier 'L_12'; did you mean 'L_10'? NullCheck(L_12); ^~~~ L_10 C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21988:57: note: 'L_10' declared here Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_10 = GameObject_get_transform_mA5C38857137F137CB96C69FAA624199EB1C2FB2C(L_9, /*hidden argument*/NULL); ^ C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21997:131: error: use of undeclared identifier 'L_12'; did you mean 'L_0'? Transform_tBB9E78A2766C3C83599A8F66EDE7D1FCAFC66EDA * L_13 = GameObject_get_transform_mA5C38857137F137CB96C69FAA624199EB1C2FB2C(L_12, /*hidden argument*/NULL); ^~~~ L_0 C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp:21962:58: note: 'L_0' declared here GameObject_tBD1244AD56B4E59AAD76E5E7C9282EC5CE434F0F * L_0 = __this->get_Title_37(); ^ 4 errors generated. Invocation was: Executable: "C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++" Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,--noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value "C:\Fly\Temp\StagingArea\Il2Cpp\il2cppOutput\Assembly-CSharp.cpp" -o "C:/Fly/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/F6DDCBDFE90B990811BF338026EEC475.o" ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)��ġ: il2cpp.Program.DoRun(String[] args, List`1 foundAssemblies) ��ġ: il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) ��ġ: il2cpp.Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) **2error:** ------------------------------------------------------------------------------------------------------------------------------------------------------ Exception: C:\Program Files\Unity\Hub\Editor\2019.3.13f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <480b5a3bd3214ce5831f6dd8c68fdc55>:0) UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <480b5a3bd3214ce5831f6dd8c68fdc55>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <480b5a3bd3214ce5831f6dd8c68fdc55>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <480b5a3bd3214ce5831f6dd8c68fdc55>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <480b5a3bd3214ce5831f6dd8c68fdc55>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <480b5a3bd3214ce5831f6dd8c68fdc55>:0) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at <3167064085404657b0d6c498207da025>:0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <3167064085404657b0d6c498207da025>:0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <3167064085404657b0d6c498207da025>:0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <480b5a3bd3214ce5831f6dd8c68fdc55>:0) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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