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il2cppcore.dll did not run properly! "empty project"

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Hi guys, i have difficult to build android "app bundle" or "apk" with 64bit, i try to build in 2018.3 and 2019.2 versions of unity and i get this 2 errors : Failed running /Applications/Unity/Hub/Editor/2018.3.9f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a/libil2cpp.so" --cachedirectory="/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Assets/../Library/il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.3.9f1/PlaybackEngines/AndroidPlayer/Tools/bdwgc/include" --additional-include-directories="/Applications/Unity/Hub/Editor/2018.3.9f1/PlaybackEngines/AndroidPlayer/Tools/libil2cpp/include" --tool-chain-path="/Users/mac/NDK16B/android-ndk-r16b" --map-file-parser="/Applications/Unity/Hub/Editor/2018.3.9f1/Unity.app/Contents/Tools/MapFileParser/MapFileParser" --directory="/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Temp/StagingArea/assets/bin/Data/Managed" --generatedcppdir="/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Temp/StagingArea/Il2Cpp/il2cppOutput" stdout: Building libil2cpp.so with AndroidToolChain Output directory: /Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Temp/StagingArea/assets/bin/Data/Native/armeabi-v7a Cache directory: /Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Library/il2cpp_android_armeabi-v7a/il2cpp_cache ObjectFiles: 563 of which compiled: 563 Time Compile: 10723 milliseconds Il2CppAttributes.cpp Time Compile: 6817 milliseconds Il2CppInvokerTable.cpp Time Compile: 6656 milliseconds Bulk_Generics_8.cpp Time Compile: 6060 milliseconds Bulk_Generics_4.cpp Time Compile: 5944 milliseconds Bulk_mscorlib_10.cpp Time Compile: 5758 milliseconds Bulk_Generics_2.cpp Time Compile: 5739 milliseconds Bulk_mscorlib_3.cpp Time Compile: 5652 milliseconds Bulk_Generics_7.cpp Time Compile: 5637 milliseconds Bulk_System_1.cpp Time Compile: 5555 milliseconds Bulk_Generics_1.cpp Total compilation time: 53393 milliseconds. il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /Users/mac/NDK16B/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @"/var/folders/3v/_6yksh995q17hvvhk6zvfgw00000gn/T/tmp64g9R4.tmp" -o "/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_179349D9B7D73B0853B74A232F40D413/libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/mac/NDK16B/android-ndk-r16b/platforms/android-16/arch-arm" -gcc-toolchain "/Users/mac/NDK16B/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "/Users/mac/NDK16B/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold clang++: error: invalid linker name in argument '-fuse-ld=gold' at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) stderr: Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: /Users/mac/NDK16B/android-ndk-r16b/toolchains/llvm/prebuilt/darwin-x86_64/bin/clang++ @"/var/folders/3v/_6yksh995q17hvvhk6zvfgw00000gn/T/tmp64g9R4.tmp" -o "/Users/mac/Desktop/HubUnityProject/Projects/MeleeCombatV2(unity+Admob)/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/linkresult_179349D9B7D73B0853B74A232F40D413/libil2cpp.so" -shared -Wl,-soname,libil2cpp.so -Wl,--no-undefined -Wl,-z,noexecstack -Wl,--gc-sections -Wl,--build-id --sysroot "/Users/mac/NDK16B/android-ndk-r16b/platforms/android-16/arch-arm" -gcc-toolchain "/Users/mac/NDK16B/android-ndk-r16b/toolchains/arm-linux-androideabi-4.9/prebuilt/darwin-x86_64" -target armv7-none-linux-androideabi -Wl,--wrap,sigaction -L "/Users/mac/NDK16B/android-ndk-r16b/sources/cxx-stl/gnu-libstdc++/4.9/libs/armeabi-v7a" -lgnustl_static -llog -rdynamic -fuse-ld=gold clang++: error: invalid linker name in argument '-fuse-ld=gold' at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet`1 objectFiles, CppToolChainContext toolChainContext) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[] args) at il2cpp.Program.Run(String[] args) at il2cpp.Program.Main(String[] args) at Program.Main(String[] args) UnityEngine.Debug:LogError(Object) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128) UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action`1) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:366) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(String, String, String, Boolean) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder:Run() (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr) Exception: /Applications/Unity/Hub/Editor/2018.3.9f1/Unity.app/Contents/il2cpp/build/il2cppcore/il2cppcore.dll did not run properly! UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:130) UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:79) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:366) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (System.String inputDirectory, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:349) UnityEditorInternal.IL2CPPBuilder.Run () (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:211) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String tempFolder, System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:35) UnityEditor.Android.PostProcessor.Tasks.RunIl2Cpp.Execute (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessor.PostProcessRunner.RunAllTasks (UnityEditor.Android.PostProcessor.PostProcessorContext context) (at :0) UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (UnityEditor.BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0) UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0) UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286) UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

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