When I build Android on my mac with IL2CPP, the system show that there is not enough memory. I watch the activity monitor. There are 4 clang++ processes, each occupying over 20GB memory. Then there is no response. My mac has 8GB. RAM.
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- unity ver: unity 2018.3.12f1
- mac: macbook pro 2015 early i5 2.7GHz / 8GB DDR3
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