My organization is currently working on approving Unity 2017 on our systems, so we cannot upgrade to it just yet. Currently, I cannot submit a bug report because said organization does not approve Unity through the firewall, and unity offers no manual bug report process.
The problem:
From 5.6.3f1 through 5.6.4p3, no WebGL builds run successfully, using only an empty scene with a cube. I've tried several versions of unity, and several other solutions (such as changing the stack size to 1024). I can however build normally as a standalone .exe.
Is there a solution to make the WebGL build work, or am I SoL?
(errors will be posted in a response below)
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