The error log as followings:
Failed running C:\Program Files\Unity\Unity-5.6.0f3\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --compile-cpp --libil2cpp-static --platform="Android" --architecture="ARMv7" --configuration="Release" --outputpath="H:\test\Temp/StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so" --cachedirectory="H:\test\Assets\..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache" --additional-include-directories="C:\Program Files\Unity\Unity-5.6.0f3\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\bdwgc/include" --additional-include-directories="C:\Program Files\Unity\Unity-5.6.0f3\Editor\Data\PlaybackEngines\AndroidPlayer/Tools\libil2cpp/include" --tool-chain-path="D:/android-ndk-r10e" --map-file-parser="C:\Program Files\Unity\Unity-5.6.0f3\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="H:\test\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll" --generatedcppdir="H:\test\Temp\StagingArea\Il2Cpp\il2cppOutput"
stdout:
Building libil2cpp.so with AndroidToolChain.
Output directory: H:\test\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: H:\test\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
il2cpp.exe didn't catch exception: System.Reflection.TargetInvocationException: ���õ�Ŀ�귢�����쳣�� ---> System.InvalidOperationException: ��ʵ�ֲ��� Windows ƽ̨ FIPS ��֤�ļ����㷨��һ���֡�
�� System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
--- �ڲ��쳣��ջ���ٵĽ�β ---
�� System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
�� System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
�� System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)
�� System.Security.Cryptography.MD5.Create(String algName)
�� Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path)
�� System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
�� System.String.Concat(IEnumerable`1 values)
�� Unity.IL2CPP.Building.Hashing.FileHashProvider.HashOfAllIncludableFilesInDirectory(NPath directory)
�� Unity.IL2CPP.Building.Hashing.FileHashProvider.Initialize(IEnumerable`1 cppSourceCompileInstructions)
�� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)�� Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)�� il2cpp.Program.DoRun(String[] args)
�� il2cpp.Program.Run(String[] args)
�� il2cpp.Program.Main(String[] args)
stderr:
δ���������쳣: System.Reflection.TargetInvocationException: ���õ�Ŀ�귢�����쳣�� ---> System.InvalidOperationException: ��ʵ�ֲ��� Windows ƽ̨ FIPS ��֤�ļ����㷨��һ���֡�
�� System.Security.Cryptography.MD5CryptoServiceProvider..ctor()
--- �ڲ��쳣��ջ���ٵĽ�β ---
�� System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
�� System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)
�� System.Security.Cryptography.CryptoConfig.CreateFromName(String name, Object[] args)
�� System.Security.Cryptography.MD5.Create(String algName)
�� Unity.IL2CPP.Building.Hashing.HashTools.HashOfFile(NPath path)
�� System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
�� System.String.Concat(IEnumerable`1 values)
�� Unity.IL2CPP.Building.Hashing.FileHashProvider.HashOfAllIncludableFilesInDirectory(NPath directory)
�� Unity.IL2CPP.Building.Hashing.FileHashProvider.Initialize(IEnumerable`1 cppSourceCompileInstructions)
�� Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)�� Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)�� il2cpp.Program.DoRun(String[] args)
�� il2cpp.Program.Run(String[] args)
�� il2cpp.Program.Main(String[] args)
UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:96)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:313)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:304)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:34)
UnityEditor.HostView:OnGUI()
I found some solutions, but they all did not work.
Could give me some suggestions? Thanks.
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